Category: Blog

Making Interactive Fiction: Scope

February 13th, 2018 by

Hi. Welcome to the first of these. Sub-Q magazine has made the frightful editorial decision to give me a monthly column. This posed a problem. The mandate for writing this column – 600 words about any subject I like, related to IF – is too broad. I had to pare it down, come up with […]

[More]

No comments yet

Author Interview: Gareth Damian Martin

February 6th, 2018 by

Gareth Damian Martin is the author of our February game, “Salt,” which will be published on February 20th. Gareth is a writer, game designer and artist. He is studying for a PhD in experimental literature and is currently developing a game about Xenobiology and alien oceans called In Other Waters. This interview was conducted over […]

[More]

1 comment

Romance in Early IF: A Review of Pytho’s Mask

February 6th, 2018 by

Interactive fiction’s history both intersects and acts as an alternative space to modern game development—even indie, narrative-based development—with its own unique traditions and community standards. One of the most prominent is “comp,” which could also be a “mini-comp” or a “speed comp.” Most were small, one-shot affairs with perhaps a few games entered, while others […]

[More]

No comments yet

It’s February! Here’s What’s Coming Over the Tubes.

February 2nd, 2018 by

Well, folks, here we are in February already. In January, we brought you “All Those Parties We Didn’t Cry At,” by Natalia Theodoridou. Haven’t played that yet? Go check it out! We’ll wait. Played it? We’d love to hear what you thought! In February, we’re picking up the pace a little as we move to bring […]

[More]

No comments yet

Author Guest Post: Natalia Theodoridou

January 23rd, 2018 by

“All Those Parties We Didn’t Cry At” was originally published in Daily Science Fiction–minus the interactive bits, i.e. the passages that address the reader directly and ask them to perform certain actions. The story itself was a response to a Rumi quote: You left and I cried tears of blood. My sorrow grows. It’s not […]

[More]

No comments yet

Open Staff Positions and sub-Q Discord Chat

January 9th, 2018 by

It’s Tuesday again! Already. Somehow. And whatever that may mean for you, for us at sub-Q it means another week of updates to report on. Coming Next Week We’ve been busy working on our January story, Natalia Theodoridou‘s “All Those Parties We Never Cried At.” As always, Natalia brings a lot of oomph to her storytelling in […]

[More]

No comments yet

A New Year, A Renewed sub-Q

January 2nd, 2018 by

2017 was… Well, it was a year, wasn’t it? On many fronts, in fact, it was an outright disaster. Here at sub-Q, we had overall a positive 2017. Although we may have had a few hiccups, we still released some great pieces of interactive fiction, and regained some momentum we intend to keep up through […]

[More]

No comments yet

Submitting Interactive Fiction Proposals to sub-Q Magazine

December 26th, 2017 by

Got a great story you want to see made into a piece of interactive fiction, but terrified of learning how to code? No sweat! This blog post will walk you through the process of creating an interactivity proposal for a completed short story. What is an interactivity proposal? Simply put, it’s a document that includes […]

[More]

No comments yet

Changing of the Guard: Welcome new Editor-In-Chief Devi Acharya

August 7th, 2017 by

Hello, sub-Q readers. I hope you are all well and having a peaceful and productive summer. As sub-Q Magazine enters its third year, I’ve taken a job that has left me without the discretionary time it takes to keep submissions flowing and new stories publishing. That’s why I hope you will join me in welcoming Devi […]

[More]

No comments yet

Author Interview: Natalia Theodoridou

December 8th, 2016 by

Natalia Theodoridou is the author of this week’s story, “The Tunnel.” She is a Media & Cultural Studies scholar based in the United Kingdom. Her strange stories have appeared in Clarkesworld, Apex, Shimmer, and elsewhere. Occasionally, she tweets as @natalia_theodor. This interview was conducted in November 2016 via email. Kerstin Hall: “The Tunnel” is your […]

[More]

No comments yet

Welcome New Staff: Editor Nicole Delcore, First Readers Gail Marsella and Blaize Kaye

October 18th, 2016 by

I’m delighted to welcome aboard our new editor, Nicole Delcore, and our new first readers, Gail Marsella and Blaize Kaye. Nicole is a student and poet pursuing a degree in English at Tufts University. Her interests include playgrounds, dogs, and dyeing her hair unnatural colors. She joined sub-Q a year ago as a first reader, and I’m grateful for her […]

[More]

No comments yet

Author Interview: Veve Jaffa

October 13th, 2016 by

Veve Jaffa is creative director at award-winning transmedia games studio Peardrum, producing interactive installations and playful art experiences exhibited around the world. Specializing in narrative design, FMV games and VR experiences, Veve’s work focuses on resurrecting and repurposing old and forgotten media as a basis for technical and emotional experimentation. Veve is the author of […]

[More]

No comments yet

Strange Horizons fund drive 2016 mug

Strange Horizons 2016 Fund Drive Interactive Fiction Stretch Goal

September 13th, 2016 by

…and they’re partnering with us to do it! From Strange Horizons‘ 2016 fund drive announcement, courtesy Editor-In-Chief Niall Harrison: The second area we’re hoping you will help us to expand into is interactive fiction. As with translations, this is an area we’ve been open to, without really necessarily having the in-house skills or experience to […]

[More]

No comments yet

Christopher Brendel

Game Designer Interview: Christopher Brendel

September 1st, 2016 by

Christopher Brendel is an author and game designer dedicated to producing strong story-based titles. He is the owner of Unimatrix Productions, a couple-run independent game studio that has produced a platform for creating interactive fiction—Storycentric Worlds—as well as several adventure games.  This interview was conducted via email in August 2016.      Devi Acharya: To begin, tell […]

[More]

No comments yet

Rick Stemm -- Heroic Games

Author Interview: Rick Stemm

August 18th, 2016 by

Heroic Games is a San Antonio game design and media company founded in 2015 by Rick Stemm. Their first project, Heroes Must Die, combines interactive theater and gameplay to create an epic transmedia tale based on the tropes of classic RPGs. The game is currently available for free on Steam, and more information about the […]

[More]

No comments yet

Author Interview: Marie Vibbert

August 11th, 2016 by

Marie Vibbert is an IT professional from Cleveland, Ohio.  She is a member of the Cleveland science fiction writing workshop, The Cajun Sushi Hamsters, attended Clarion in 2013, and joined the SFWA in 2014.  She has ridden 17% of the roller coasters in the United States and plays for the Cleveland Fusion women’s tackle football […]

[More]

No comments yet