Category: Blog

Interview with Jei D. Marcade

December 4th, 2019 by

Jei D. Marcade is a Korean-American speculative fiction writer whose work has appeared in Uncanny Magazine, PodCastle, and Strange Horizons. They can be found haunting jeidmarcade.com or tweeting sporadically @JeiDMarcade. This interview was conducted over e-mail in November of 2019. sub-Q Magazine: You write short stories as well as fiction of the interactive variety. Do […]

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Interview with Astrid Dalmady

December 4th, 2019 by

Astrid Dalmady is a venezuelan writer and narrative designer. You can find her work at AstridDalmady.com. Astrid is the author of Night Guard / Morning Star from our November issue, which was first published in 2019’s IFComp. This interview was conducted over e-mail in November of 2019. Sub-Q Magazine: What interests you the most about […]

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December 2019 table of contents

November 30th, 2019 by

It’s December. Here in the northern hemisphere, that means cold weather and more hours of darkness. To celebrate the season, we’ve loaded this issue chock full searches for things that go bump in the night. Jei D. Marcade’s “That Night at Henry’s Place” takes on horror movie tropes as you search for a missing friend […]

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subQjam 2019 opens soon!

November 4th, 2019 by

It’s the beginning of November, and that can only mean one thing: NaNoWriMo! No, wait, that’s not what it means in this context (although if it’s on your agenda we wish you the best!). Let’s try again: subQjam 2019 is on the horizon! That’s right, folks. Following the success of last year’s subQjam (theme: love), […]

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Cryptozookeeper: Inside the Red House

October 4th, 2019 by

“Someone make sure Eeyore there has herself a nice long gulp!” You’re not sure who said it. It could be any one of your friends. It could even be you! -Cryptozookeeper Sometimes, the moments that stick with you from a game—for years, even decades—are not significant moments in the game itself. Instead, they’re the off-hand […]

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Neon Landscapes & Spell Pyramids: Visuals and Form in Interactive Fiction

October 2nd, 2019 by

“Like the hands of the correctional officer on my abdomen,” Sable Elyse Smyth’s Landscape III begins, “searching for metal—rather—groping for the sake of taking over—for possession.” [1] The poem continues for a total of eight lines, and evokes violence and sexuality, how the two can be intertwined, and how one’s experience with the carceral system […]

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October 2019 Table of Contents

September 30th, 2019 by

This month we’re very excited to bring you all “The Soft Rumor of Spreading Weeds,” a new game from Porpentine Charity Heartscape. This story is set in the same universe as “With Those We Love Alive,” and while you don’t need to have played that one to enjoy this, doing so might increase your enjoyment. […]

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A List of My Twenty Favorite Works of Interactive Fiction

August 3rd, 2019 by

Every four years, Victor Gijsbers compiles votes for the Top 50 interactive fiction games of all time. The aggregate is certainly compelling reading—if nothing else, to get a baseline for what might be considered “canon” (however loose) for a field that is, especially in recent years, coming from wildly disparate sources. Moreover, it’s worth noting […]

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Bruno Dias

Dialogue and Player Choice

July 31st, 2019 by

There’s a lot to say about writing compelling dialogue in an interactive format, but for this month’s column I want to drill down to the question of player intentionality as it relates to dialogue. Intentionality, of course, is the player’s ability to not only have goals within the fiction of the game, but to knowingly […]

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August 2019 Table of Contents

July 31st, 2019 by

Intrigue! Banter! The promise of danger around every corner! These things—along with memorable characters and unusual settings—are some of the things that always make me stay up late reading. Perhaps not surprisingly, the two games in this month’s issue also have these things in common. In Eleanor Hingley’s “A Tragedy of Manners,” you’re thrown into […]

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Actions, Verbs, and Processes: Games and Being Human

July 31st, 2019 by

Piled in a corner, at the nexus of walls and floor, are hundreds of multicolored pieces of candy. The cellophane wrappers glint in the light. Your docent invites you to take one. To eat part of this sculpture, to slowly diminish its weight until, dozens and dozens of visitors later, there’s little left of the […]

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Author Interview: Eleanor Hingley

July 31st, 2019 by

Eleanor Hingley has been writing and gaming, and writing about gaming, for longer than she cares to remember. Find more of her interactive fiction at https://magpie-elle.itch.io/ and non-interactive fiction at https://shadowplaytheatre.wordpress.com/. She writes reviews of role-playing games and comment on gaming culture at https://theanxiousgamer.wordpress.com/. Eleanor is the author of “A Tragedy of Manners,” from our […]

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Author Interview: Nin Harris

July 31st, 2019 by

Nin Harris is an author, poet, and tenured postcolonial Gothic scholar who exists in a perpetual state of unheimlich. Nin writes Gothic fiction, cyberpunk, nerdcore post-apocalyptic fiction, planetary romances and various other forms of hyphenated weird fiction. Nin’s publishing credits include Clarkesworld, Uncanny Magazine, Strange Horizons, The Dark, Beneath Ceaseless Skies, and Lightspeed. Nin is […]

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Experimenting in IF

June 12th, 2019 by

Experimenting in IF When was the last time a piece of interactive fiction blew you away with the fact that it was even possible? What was the last game where you thought, “I can’t believe that was made in _______?” Parser interactive fiction has a long, if currently stagnant history—something between a tradition and a […]

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Once Upon a Time in the Age of Fable

June 4th, 2019 by

I wanted to talk a bit about a singular and peculiar pre-Twine, choice-based game that came out in 2006 called Age of Fable. Even now there’s not anything (that I’ve found!) particularly like it.   The FAQ for the game also points to this indeterminate, fluid history. The text describes the game as an “RPG” but […]

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Dukes and Dumbledore: Truth and Canonicity in Stories

June 1st, 2019 by

When JK Rowling unceremoniously announced that beloved wizard-headmaster Albus Dumbledore was gay, the hundreds of fans packing Carnegie Hall apparently all fell silent—before bursting into applause [1]. Most fans, myself included, rejoiced. The Potterverse was gay! It was only later that I realised that my reaction was a little peculiar. Nowhere in the text does […]

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