Dialogue and Player Choice
Dialogue and Player Choice 2019-07-31 · by Bruno Dias Columns / Non-Fiction There’s a lot to say about writing compelling dialogue in an interactive format, but for this month’s column
Dialogue and Player Choice 2019-07-31 · by Bruno Dias Columns / Non-Fiction There’s a lot to say about writing compelling dialogue in an interactive format, but for this month’s column
Making Interactive Fiction: Adapting from Other Genres 2018-09-11 · by Bruno Dias Blog / Columns / Non-Fiction The best kind of interactivity in a story is interactivity that resonates with
Making Interactive Fiction: Interiority 2018-11-13 · by Bruno Dias Blog / Columns / Non-Fiction One of the things that sets prose fiction apart from other media is its ability to
Making Interactive Fiction: Narrative Design for Writers (part 1) 2018-06-12 · by Bruno Dias Columns / Non-Fiction This is part one of a two-part series about narrative design aimed at
Making Interactive Fiction: Scenes 2018-08-21 · by Bruno Dias Blog / Columns / Non-Fiction Whether we outline first, or just start writing, any prose story longer than a short vignette
Making Interactive Fiction: The Branch and the Merge 2018-10-11 · by Bruno Dias Blog / Columns / Non-Fiction Branching stories run naturally into the problem of combinatorial explosion. If you
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