Making Interactive Fiction: The Branch and the Merge
Making Interactive Fiction: The Branch and the Merge 2018-10-11 · by Bruno Dias Blog / Columns / Non-Fiction Branching stories run naturally into the problem of combinatorial explosion. If you
Making Interactive Fiction: The Branch and the Merge 2018-10-11 · by Bruno Dias Blog / Columns / Non-Fiction Branching stories run naturally into the problem of combinatorial explosion. If you
Actions, Verbs, and Processes: Games and Being Human 2019-07-31 · by Sharang Biswas Blog / Columns Piled in a corner, at the nexus of walls and floor, are hundreds of
Generative prose is the technique of dynamically generating text from smaller chunks of writing. Burno Dias explores the possibilities of generative prose in interactive fiction, using examples from existing games
Aisle: Twenty Years Later 2019-04-09 · by Anya Johanna DeNiro Blog / Columns Aisle by Sam Barlow is one of the foundations of post-Infocom interactive fiction. This isn’t just from
Cryptozookeeper: Inside the Red House 2019-10-04 · by Anya Johanna DeNiro Columns “Someone make sure Eeyore there has herself a nice long gulp!” You’re not sure who said it. It
The idea of “canon” in stories—that there’s one “true” version of a fiction, the fiction that “really happened,” and that it is controlled by the author—is potent.
Failing Forward 2019-04-01 · by Bruno Dias Columns Sekiro: Shadows Die Twice is out at last and so I’m thinking again about the perennial theme of FromSoftware’s loosely-connected Souls series:
Hounds & Heroes: Control, Closure, and Exploration in Games 2019-04-01 · by Sharang Biswas Blog / Columns Games fetishize heroes. Traditionally, games devote their attention to the Hero and the
Neon Landscapes & Spell Pyramids: Visuals and Form in Interactive Fiction 2019-10-02 · by Sharang Biswas Columns “Like the hands of the correctional officer on my abdomen,” Sable Elyse Smyth’s
Making Interactive Fiction: Adapting from Other Genres 2018-09-11 · by Bruno Dias Blog / Columns / Non-Fiction The best kind of interactivity in a story is interactivity that resonates with
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