Comments on: Dialogue and Player Choice https://sub-q.com/dialogue-and-player-choice/ Interactive fiction lives here. Sun, 11 Aug 2019 23:53:07 +0000 hourly 1 https://wordpress.org/?v=4.9.10 By: slimehunter Sun, 04 Aug 2019 05:04:41 +0000 Great column.

I frequently find RPGs where the dialog choices don’t always match the outcome. Maybe it’s the designer trying to evoke a sense of mystery or exploration, or even just cause multiple playthroughs, but I find it can get annoying some times if not done with care.

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