Comments on: Lime Ergot https://sub-q.com/lime-ergot/ Interactive fiction lives here. Mon, 04 May 2020 10:15:35 +0000 hourly 1 https://wordpress.org/?v=4.9.14 By: Writing Interactive Fiction in 5000 Words (or Fewer!) - sub-Q Magazine Tue, 31 Jul 2018 21:21:33 +0000 […] Break Out the Parser – We love Twine as much as the next person, but its hypertext base means that authors often stick to more traditional styles of storytelling, describing every action characters take to move the plot along. With Inform or another parser-based language, you can have readers provide the actions themselves, freeing up words for you to use elsewhere. And parser-based doesn’t have to mean Adventure-style exploration, either — check out Caleb Wilson’s trippy, mind-blowing “Lime Ergot”. […]

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By: You Can’t See Any Such Thing (Matt Sheridan Smith) | Emily Short's Interactive Storytelling Wed, 09 Mar 2016 14:07:00 +0000 […] In another room, the room for examining, each examination carries the player over to another location, in deepening vistas reminiscent of Lime Ergot. […]

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