2016-03-29 · 10 minutes

Story: Hannah Powell-Smith

They would call what you did heresy.

No one knows you swallowed the power of a god, but it will break you apart.

10+ min - Milli / All Ages / Fantasy / Text-Based

2016-03-01 · 10 minutes

Story: Lisa Shininger

What ever went wrong on a Monday?

A cash-strapped lunar colonist struggles to get through another day of faceless corporate drudgery.

10+ min - Milli / All Ages / Multiple / Sci-Fi / Text-Based

 

2016-02-16 · 10 minutes

Story: Andrew Plotkin

The window is closed.

A small interactive environment.

10+ min - Milli / Multiple / Mystery / Text-Based

 

2016-02-02 · 5 minutes

Story: Aidan Doyle
Art: Aidan Doyle

Words have power.

A robot is sent to deal with an outbreak of poetry in Tokyo.

05+ min - Micro / Sci-Fi / Single / Text-Based

2016-01-05 · 15 minutes

Story: Chandler Groover
Art: Tsukioka Yoshitoshi

One does not disobey the emperor.

A samurai explores a haunted shrine.

10+ min - Milli / Horror / Text-Based

2016-01-19 · 10 minutes

Story: Cat Manning
Art: Kerstin Hall

A young woman is stalked by a deadly creature intent on devouring either her body or her memories.

At the end of the world, something's coming for you.

10+ min - Milli / Multiple / Sci-Fi / Text-Based

 

2015-12-01 · 10 minutes

Story: Bruno Dias

Don’t look back.

A man heads into hell to seek out his lost lover; there he has to decide how much of himself to leave behind.

10+ min - Milli / Fantasy / Multiple / Text-Based

2015-12-08 · 15 minutes

Story: Caleb Wilson

Be a dear, lieutenant: fix me a drink.

The last two officers of a tropical colonial outpost wait for evacuation.

10+ min - Milli / Horror / Multiple / Text-Based

 

2015-12-15 · 2 minutes

Story: Dum-Dum (John Kendall)
Interactivity: sub-Q

Laugh, you miserable sinner!

Warm wishes, lowered expectations.

00+ min - Nano / All Ages / Single / Text-Based

 

2015-12-31 · 4 minutes

Story: Alice Ruth Moore

Le roi est mort. Vive, vive le roi!

Sing high the welcome to the New Year's morn!

00+ min - Nano / Single / Text-Based

 

2015-11-03 · 10 minutes

Story: Ryan Veeder

Gone but not forgotten.

The first person to encounter the tomb of Apepsikret may be the last.

10+ min - Milli / Horror / Multiple / Text-Based

 

2015-11-10 · 5 minutes

Story: Hannah Powell-Smith

She doesn't know if she wants to punch you or kiss you or eat you.

In the desert, two violent girls on the run make bad decisions.

05+ min - Micro / Multiple / Mystery / Text-Based

News

Table of Contents – September, 2018

September 4th, 2018 by

When I was a kid, there was little I liked more than reading—unless maybe it was computer games. So the first time I saw a Choose Your Own Adventure (CYOA) book in my school’s library, I was excited. It was like the best of both worlds! I got to be in control of the characters, just like […]

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Interviews

Author Sunyi Dean

Author Interview: Sunyi Dean

August 28th, 2018 by

Sunyi Dean is a writer of speculative fiction, currently living in the UK. Some of her other stories can be found lurking suspiciously in the pages of FFO, Andromeda Spaceways, and Aurealis. Sunyi is the author of our August game, John Kills Jenny. This interview was conducted via e-mail in August of 2018. sub-Q Magazine: What […]

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Columns

Making Interactive Fiction: Adapting from Other Genres

September 11th, 2018 by

The best kind of interactivity in a story is interactivity that resonates with its themes and characters. One useful approach to thinking about design issues is to adapt models from other genres. Even if the result doesn’t much resemble the starting point, it’s productive to have a guide to direct where you’re going. Emily Short’s […]

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Making Interactive Fiction: Scenes

August 21st, 2018 by

Whether we outline first, or just start writing, any prose story longer than a short vignette will break down into distinct scenes. In interactive narrative, this works a little differently: IF and games sometimes make it hard to cut from one story beat to another; stories aren’t necessarily one continuous line of events where we […]

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