2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based


2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based


2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi


2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

2017-06-27 · 10 minutes

Story: Jeremy M. Gottwig

In the darkness, we remember...

He is lost at sea with nothing but the ashes of his dead wife.

10+ min - Milli / Fantasy / Text-Based


2017-04-25 · 10 minutes

Story: Emily McCosh
Art: David Demaret
Sound: Epic Score

The war is over, and there are lost things to be found.

A wife will find the husband the stone-metal giants took from her, even if it means sharing the heart beating in her own chest.

10+ min - Milli / All Ages / Fantasy / Playable / Sci-Fi / Text-Based


2017-03-28 · 10 minutes

Story: Sharang Biswas

When the hunger takes over, can you resist? Do you want to?

A vampire’s latest victims unearth painful memories of his past.

10+ min - Milli / Horror / Mature / Multiple / Text-Based


2016-12-06 · 10 minutes

Story: Natalia Theodoridou

She will never lie to you.

A young couple on a train journey across Europe enter a tunnel that is much longer than they thought.

10+ min - Milli / Fantasy / Horror / Mature / Multiple


2016-11-22 · 5 minutes

Story: Hannah Powell-Smith

It would be mine.

A selkie searches for their stolen skin.

05+ min - Micro / Horror / Text-Based


2016-10-11 · 15 minutes

Story: Veve Jaffa
Art: Veve Jaffa
Sound: Hal “HeavyViper” Binderman

Times are a-changin', and you're about to change with them.

Complete a cosmic quiz with God so he may transform you into a vessel for his revenge.

10+ min - Milli / Fantasy / Mature / Multiple

2016-09-13 · 10 minutes

Story: Aaron Emmel

The past can be hard to leave behind.

A warrior returns home with a secret assignment.

10+ min - Milli / All Ages / Fantasy / Multiple / Text-Based


2016-08-30 · 1 minute

Story: JY Yang
Interactivity: sub-Q

It's the end of the world, and you have a to-do list for leaving the planet.

Only two can live.

00+ min - Nano / Multiple / Sci-Fi / Text-Based


Natalia Theodoridou joins sub-Q as editor

March 9th, 2018 by

Last month, sub-Q put out the call for a new editor. Now, we’re excited to announce that position has been filled by Natalia Theodoridou, a UK-based author whose work has appeared in our virtual pages not once, not twice, but three times. Natalia may be new to the position, but she’s certainly not new to […]


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IF Riffs: An IFComp Postmortem

February 27th, 2018 by

Welcome to something new at sub-Q: IF Riffs! We hope this will become a recurring feature where a question will be posed to several members of the IF community on a particular topic. Our first blog collects some thoughts on IFComp 2017 by the top five winners. Please feel free to add your thoughts in the comments […]


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Bruno Dias

Making Interactive Fiction: Branching Choices

March 13th, 2018 by

From Twine to visual novels to AAA RPGs, branching choices are the basic building block of many interactive narratives. This month, I wanted to zoom in and talk about writing choices themselves, about handling branching points. It’s easy to fall into the trap of viewing choice as a tool for player expression. That relates to […]


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Making Interactive Fiction: Scope

February 13th, 2018 by

Hi. Welcome to the first of these. Sub-Q magazine has made the frightful editorial decision to give me a monthly column. This posed a problem. The mandate for writing this column – 600 words about any subject I like, related to IF – is too broad. I had to pare it down, come up with […]


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