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2018-10-16 · 10 seconds

Story: Anna Anthropy

Everything is wiped away.

You have ten seconds, but there's so much you want to do.

00+ min - Nano / Mature / Multiple / Sci-Fi / Text-Based

2018-09-18 · 10 minutes

Story: Caroline M. Yoachim
Interactivity: sub-Q Magazine

If this is an emergency, we’re sorry—you’re probably screwed.

You are in need of medical care, but can you survive a visit to the Clinic at the Interplanetary Relay Station?

10+ min - Milli / Multiple / Sci-Fi / Text-Based

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2018-08-14 · 10 minutes

Story: S Dean
Interactivity: sub-Q

Every choice matters, so pick your options carefully.

A convicted murderer must play through a "rehabilitation game" to earn his own release.

10+ min - Milli / Mature / Multiple / Sci-Fi / Text-Based

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2018-07-17 · 15 minutes

Story: dcsross
Interactivity: dcsross

The city makes kings of wolves, and wolves of kings.

The narrator descends into lycanthropy, only to be further disoriented by life inside a Psychiatric Facility.

10+ min - Milli / Horror / Mature

2018-06-19 · 45 minutes

Story: Andrew Plotkin
Art: Andrew Plotkin
Interactivity: Andrew Plotkin

When you weary of everything in the world...

A solitary pilot sails a starship beyond the boundaries of what is known.

30+ min - Centi / All Ages / Multiple / Sci-Fi / Text-Based

2018-05-15 · 15 minutes

Story: Katherine Morayati

The greatest threat to any system is its users.

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

10+ min - Milli / Sci-Fi / Text-Based

2018-04-17 · 5 minutes

Story: Hannah Powell-Smith

He wanted me to stay.

For nine moments, a catastrophe attracts a creature of shards and splinters.

05+ min - Micro / Horror

2018-03-20 ·

Story: Jac Colvin

Sometimes even dreams can be dangerous.

The dream’s half-remembered song pulls you towards the river at night. What will you find?

10+ min - Milli / All Ages / Fantasy / Horror / Text-Based

  

2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based

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2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based

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2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi

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2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

News

Announcing Sub-Q Jam, a Game Jam and Limited Submission Window from sub-Q Magazine!

October 21st, 2018 by

This month’s game on our website, Anna Anthropy’s “Queers in Love at the End of the World,” gives you only 10 seconds per playthrough to make your choices and see what happens. That unusual design choice is part of what gives the game such a forceful, compelling impact—a sense of urgency and hopelessness and hopefulness […]

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Interviews

Author Interview: Caroline Yoachim

September 25th, 2018 by

Hugo and three-time Nebula Award finalist Caroline M. Yoachim is a prolific author of short stories, appearing in Asimov’s, Fantasy & Science Fiction, Clarkesworld, and Lightspeed, among other places. Her debut short story collection, Seven Wonders of a Once and Future World & Other Stories, came out in 2016. Caroline is the author of our […]

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Columns

Making Interactive Fiction: The Branch and the Merge

October 11th, 2018 by

Branching stories run naturally into the problem of combinatorial explosion. If you keep writing different variants for each choice the player could make, eventually you end up with too many branches to write or manage. Sam Kabo Ashwell calls this structure the “time cave,” and while it has been used in the past, the amount […]

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Making Interactive Fiction: Adapting from Other Genres

September 11th, 2018 by

The best kind of interactivity in a story is interactivity that resonates with its themes and characters. One useful approach to thinking about design issues is to adapt models from other genres. Even if the result doesn’t much resemble the starting point, it’s productive to have a guide to direct where you’re going. Emily Short’s […]

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