M

2018-08-14 · 10 minutes

Story: S Dean
Interactivity: sub-Q

Every choice matters, so pick your options carefully.

A convicted murderer must play through a "rehabilitation game" to earn his own release.

10+ min - Milli / Mature / Multiple / Sci-Fi / Text-Based

M

2018-07-17 · 15 minutes

Story: dcsross
Interactivity: dcsross

The city makes kings of wolves, and wolves of kings.

The narrator descends into lycanthropy, only to be further disoriented by life inside a Psychiatric Facility.

10+ min - Milli / Horror / Mature

2018-06-19 · 45 minutes

Story: Andrew Plotkin
Art: Andrew Plotkin
Interactivity: Andrew Plotkin

When you weary of everything in the world...

A solitary pilot sails a starship beyond the boundaries of what is known.

30+ min - Centi / All Ages / Multiple / Sci-Fi / Text-Based

2018-05-15 · 15 minutes

Story: Katherine Morayati

The greatest threat to any system is its users.

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

10+ min - Milli / Sci-Fi / Text-Based

2018-04-17 · 5 minutes

Story: Hannah Powell-Smith

He wanted me to stay.

For nine moments, a catastrophe attracts a creature of shards and splinters.

05+ min - Micro / Horror

2018-03-20 ·

Story: Jac Colvin

Sometimes even dreams can be dangerous.

The dream’s half-remembered song pulls you towards the river at night. What will you find?

10+ min - Milli / All Ages / Fantasy / Horror / Text-Based

  

2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based

 M

2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based

M

2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi

M

2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

2017-06-27 · 10 minutes

Story: Jeremy M. Gottwig

In the darkness, we remember...

He is lost at sea with nothing but the ashes of his dead wife.

10+ min - Milli / Fantasy / Text-Based

 

2017-04-25 · 10 minutes

Story: Emily McCosh
Art: David Demaret
Sound: Epic Score

The war is over, and there are lost things to be found.

A wife will find the husband the stone-metal giants took from her, even if it means sharing the heart beating in her own chest.

10+ min - Milli / All Ages / Fantasy / Playable / Sci-Fi / Text-Based

News

August 2018 – Table of Contents

August 7th, 2018 by

The innate nature of humanity is a topic that’s as old as thought. In Warring States China, for example, Mengzi held that human nature—while innately good—was corruptible by society, while Xunzi argued that society was the only thing which taught good behaviour in the first place. (Xunzi, ever the optimist, also thought that people had […]

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Interviews

Author Interview: dcsross

July 24th, 2018 by

dcsross grew up on the west coast of Canada. His poetry has been published in Matrix Magazine and The Scarlet Leaf Review. He is 31 years old. Learn more at his website http://www.dcsross.com. His twitter and instagram are @dcsross. This interview was conducted via e-mail in July of 2018 by Stewart C Baker. sub-Q Magazine: […]

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Columns

Making Interactive Fiction: Narrative Design for Writers (Part 2)

July 10th, 2018 by

This is part two of a two-part series about narrative design aimed at traditional-media writers and IF authors. In part one, I walked through a series of questions that help clarify a narrative design. Now, I’m going to talk about how one puts all of this together. The output of narrative design as a process […]

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Making Interactive Fiction: Narrative Design for Writers (part 1)

June 12th, 2018 by

This is part one of a two-part series about narrative design aimed at traditional-media writers and IF authors. First things first: What is narrative design? The real answer is that the role of “narrative designer” is relatively new in the games industry and has something of a fluid or even vague meaning. Different teams will […]

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