2018-05-15 · 15 minutes

Story: Katherine Morayati

The greatest threat to any system is its users.

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

10+ min - Milli / Sci-Fi / Text-Based

2018-04-17 · 5 minutes

Story: Hannah Powell-Smith

He wanted me to stay.

For nine moments, a catastrophe attracts a creature of shards and splinters.

05+ min - Micro / Horror

2018-03-20 ·

Story: Jac Colvin

Sometimes even dreams can be dangerous.

The dream’s half-remembered song pulls you towards the river at night. What will you find?

10+ min - Milli / All Ages / Fantasy / Horror / Text-Based

  

2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based

 M

2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based

M

2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi

M

2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

2017-06-27 · 10 minutes

Story: Jeremy M. Gottwig

In the darkness, we remember...

He is lost at sea with nothing but the ashes of his dead wife.

10+ min - Milli / Fantasy / Text-Based

 

2017-04-25 · 10 minutes

Story: Emily McCosh
Art: David Demaret
Sound: Epic Score

The war is over, and there are lost things to be found.

A wife will find the husband the stone-metal giants took from her, even if it means sharing the heart beating in her own chest.

10+ min - Milli / All Ages / Fantasy / Playable / Sci-Fi / Text-Based

M

2017-03-28 · 10 minutes

Story: Sharang Biswas

When the hunger takes over, can you resist? Do you want to?

A vampire’s latest victims unearth painful memories of his past.

10+ min - Milli / Horror / Mature / Multiple / Text-Based

  M

2016-12-06 · 10 minutes

Story: Natalia Theodoridou

She will never lie to you.

A young couple on a train journey across Europe enter a tunnel that is much longer than they thought.

10+ min - Milli / Fantasy / Horror / Mature / Multiple

 

2016-11-22 · 5 minutes

Story: Hannah Powell-Smith

It would be mine.

A selkie searches for their stolen skin.

05+ min - Micro / Horror / Text-Based

News

June 2018 – Table of Contents

June 5th, 2018 by

As an author and avid reader of prose fiction as well as the interactive kind, I often wonder what it is about the two media that makes them so engrossing. For me, at least, one of the key elements of interactive fiction is how it involves the reader in the tale it’s telling. The best […]

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Interviews

Author Guest Post: Hannah Powell-Smith

April 24th, 2018 by

Hannah Powell-Smith‘s interactive work focuses on fraught relationships, unreliability, and unknowable entities. As well as publishing interactive short stories in sub-Q, and self-publishing at hannahps.itch.io, she is developing a dark fantasy game with Choice of Games about a mob necromancer. She lives in the UK with her wife and son. In this post, she talks […]

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Columns

Making Interactive Fiction: Narrative Design for Writers (part 1)

June 12th, 2018 by

This is part one of a two-part series about narrative design aimed at traditional-media writers and IF authors. First things first: What is narrative design? The real answer is that the role of “narrative designer” is relatively new in the games industry and has something of a fluid or even vague meaning. Different teams will […]

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“The Space Under the Window” and the Promise of Interactive Poetry

May 29th, 2018 by

Released in 1997, Andrew Plotkin’s “The Space Under the Window” (“Space”) was a groundbreaking, unclassifiable work of interactive fiction, the impact of which is still felt today. Many consider it a work of “poetic” IF, or poetry outright, but what does that mean? Is poetry a quality of language, interaction, or both? The work itself […]

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