June 19 Table of Contents

May 29th, 2019 by

There’s a French term, l’esprit d’escalier (literally “staircase wit”), which refers to the experience of coming up with clever or insightful things to say hours after a conversation. For better or worse, the term perfectly describes many of my own social interactions. Our games this month both consider a similar theme. In “Dead Lake Crossing,” […]

[More]

No comments yet

April 2019 table of contents

April 1st, 2019 by

Encounters between the everyday and the unknown are a big part of what makes speculative fiction (and, I would argue, art in general) so effective at pulling us out of ourselves and into the mind of someone else. It’s this tension that gives Poe his eerie cerebral terror and LeGuin’s worlds their endless beauty—and their […]

[More]

No comments yet

A Note on sub-Q’s Eligibility for the 2019 Hugo Awards

March 6th, 2019 by

The nomination period for the 2019 Hugo awards is well underway, and those of us at sub-Q thought it might be helpful if we made a little post about our eligibility as a magazine. So: 1. sub-Q Magazine is eligible for the Best Semiprozine award. (We have a high enough circulation and we pay contributors.) […]

[More]

No comments yet

What the Heck is Interactive Fiction? A Guide for Authors.

February 12th, 2019 by

One question we commonly get when we invite people to write things for sub-Q is some variation on: What the heck is Interactive Fiction? And—let’s be real—it’s a pretty good question. Searching Google for “what is interactive fiction” brings up lots of results; people have written whole books on the question. (If you want a […]

[More]

No comments yet

February 2019 Table of Contents

February 1st, 2019 by

This month’s issue is all about LOVE. First up, though: heads up. We’re doing something differently with early access for our Patreon supporters and on-site subscribers. We’re committed to paying our authors for their work, and we’re hoping this helps us do that more sustainably. If you’re not currently a subscriber and can’t afford to […]

[More]

No comments yet

Author Interview: Laura De Stefani

February 1st, 2019 by

Laura De Stefani is an All round artist who loves drawing on any support, sculpting and modelling. She likes to travel and go to game-jams. You can follow here here: https://twitter.com/Odris_Den, https://www.instagram.com/odris_den/, https://odris-den.itch.io/. Laura is the author of our cover art/game for February’s issue, “Fill the Void.” This interview was conducted via e-mail in January […]

[More]

No comments yet

Author Interview: Tai Jia Xuan

February 1st, 2019 by

Tai Jia Xuan is currently a Creative Writing student in Singapore, and the author of “at 3am, I didn’t think of you,” one of our February games. She just really likes interactive fiction, and hopes to continue exploring more. You can find her idling at @nuaxaij. This interview was conducted via e-mail in January of […]

[More]

No comments yet

Olivia C Dunlap

Author Interview: Olivia C Dunlap

February 1st, 2019 by

Olivia C Dunlap is the author of “Pretend You Love Each Other,” the first-place game from our first subQjam. Olivia is a writer, programmer, and game developer from Little Rock, Arkansas. She’s a co-founder of Little Rock Games and has a portfolio that includes interactive fiction, tabletop games, and other digital interactives. She’s always got […]

[More]

No comments yet

Grim Curio

Author Interview: Grim Curio

February 1st, 2019 by

Grim Curio is a writer, developer, and classicist from upstate New York, and the author of “Unmaking, Unmade,” one of our February games. She is passionate about archaeology and the uncanny, and can be found on Twitter at @grimoirtua. This interview was conducted via e-mail in January of 2019. sub-Q Magazine: Our theme for 2018 […]

[More]

No comments yet

Olivia Wood

Author Interview: Olivia Wood

February 1st, 2019 by

Olivia Wood works as a writer, editor and narrative designer, both freelance and for Failbetter Games (Fallen London, Sunless Sea, Sunless Skies). She has written for the award-winning narrative game Where the Water Tastes Like Wine, and is working on the next game of the BAFTA-nominated studio, the Pixel Hunt. This interview was conducted via […]

[More]

No comments yet

Author Interview: Holly Schofield

January 31st, 2019 by

Holly Schofield travels through time at the rate of one second per second. Her short stories have appeared in Analog, Lightspeed, Escape Pod, and many other publications throughout the world. She hopes to save the world through science fiction and homegrown heritage tomatoes. Find her at

[More]

No comments yet

sub-Q’s 2018 in review!

January 16th, 2019 by

Wow, so. 2019, huh? We have a lot of fun things planned for this year–including the winning entries from our first ever game jam, and two new original pieces to join them in February, a few additional non-fiction columns every month, and the possibility of issue-wide cover art too. But before we get all starry-eyed […]

[More]

No comments yet

Table of Contents – December, 2018 (Plus, author reveal for our game jam!)

December 4th, 2018 by

It’s December, somehow, already, and that means we have another game to set before you! This month on the 18th, we’ll be bringing you “Thanks for the Memories,” an original sci-fi piece from author and game writer Erin Roberts. On the 25th, we’ll feature a guest interview with Erin, where she talks about her process […]

[More]

No comments yet

Author Interview: Jac Colvin (November, 2018)

November 27th, 2018 by

Jac Colvin enjoys writing interactive fiction in the fantasy genre and “Ocean’s Call” is her second story to be published with sub-Q. (The first being “Lost Ones.”) She has also written two gamebooks for Hosted Games, with a 3rd due to be published next year. When not underwater, she can be sometimes be found on […]

[More]

No comments yet

#subQjam Open for Game and Proposal Entries through December 15th

November 15th, 2018 by

As we announced last month, from November 15 to December 15, we’ll be hosting a game jam open to very short pieces of interactive fiction or sequential art on the theme of love. We’ll also be accepting submissions for interactive fiction proposals through our Submittable portal for authors new to the idea of interactive fiction. The […]

[More]

No comments yet

Table of Contents – November, 2018

October 31st, 2018 by

It’s November! We have some exciting things going on this month, not least of which is our second game from author Jac Colvin, whose Russalka game “Lost Ones” we published back in March. This month’s game, “Ocean’s Call,” features a different kind of supernatural water creature, and one that’s just as steeped in mythology as […]

[More]

No comments yet




Not what you were looking for?

Archives by Month:

Archives by Subject: