subQjam 2019 opens soon!

November 4th, 2019 by

It’s the beginning of November, and that can only mean one thing: NaNoWriMo! No, wait, that’s not what it means in this context (although if it’s on your agenda we wish you the best!). Let’s try again: subQjam 2019 is on the horizon! That’s right, folks. Following the success of last year’s subQjam (theme: love), […]

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October 2019 Table of Contents

September 30th, 2019 by

This month we’re very excited to bring you all “The Soft Rumor of Spreading Weeds,” a new game from Porpentine Charity Heartscape. This story is set in the same universe as “With Those We Love Alive,” and while you don’t need to have played that one to enjoy this, doing so might increase your enjoyment. […]

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August 2019 Table of Contents

July 31st, 2019 by

Intrigue! Banter! The promise of danger around every corner! These things—along with memorable characters and unusual settings—are some of the things that always make me stay up late reading. Perhaps not surprisingly, the two games in this month’s issue also have these things in common. In Eleanor Hingley’s “A Tragedy of Manners,” you’re thrown into […]

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Author Interview: Eleanor Hingley

July 31st, 2019 by

Eleanor Hingley has been writing and gaming, and writing about gaming, for longer than she cares to remember. Find more of her interactive fiction at https://magpie-elle.itch.io/ and non-interactive fiction at https://shadowplaytheatre.wordpress.com/. She writes reviews of role-playing games and comment on gaming culture at https://theanxiousgamer.wordpress.com/. Eleanor is the author of “A Tragedy of Manners,” from our […]

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June 19 Table of Contents

May 29th, 2019 by

There’s a French term, l’esprit d’escalier (literally “staircase wit”), which refers to the experience of coming up with clever or insightful things to say hours after a conversation. For better or worse, the term perfectly describes many of my own social interactions. Our games this month both consider a similar theme. In “Dead Lake Crossing,” […]

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April 2019 table of contents

April 1st, 2019 by

Encounters between the everyday and the unknown are a big part of what makes speculative fiction (and, I would argue, art in general) so effective at pulling us out of ourselves and into the mind of someone else. It’s this tension that gives Poe his eerie cerebral terror and LeGuin’s worlds their endless beauty—and their […]

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A Note on sub-Q’s Eligibility for the 2019 Hugo Awards

March 6th, 2019 by

The nomination period for the 2019 Hugo awards is well underway, and those of us at sub-Q thought it might be helpful if we made a little post about our eligibility as a magazine. So: 1. sub-Q Magazine is eligible for the Best Semiprozine award. (We have a high enough circulation and we pay contributors.) […]

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What the Heck is Interactive Fiction? A Guide for Authors.

February 12th, 2019 by

One question we commonly get when we invite people to write things for sub-Q is some variation on: What the heck is Interactive Fiction? And—let’s be real—it’s a pretty good question. Searching Google for “what is interactive fiction” brings up lots of results; people have written whole books on the question. (If you want a […]

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February 2019 Table of Contents

February 1st, 2019 by

This month’s issue is all about LOVE. First up, though: heads up. We’re doing something differently with early access for our Patreon supporters and on-site subscribers. We’re committed to paying our authors for their work, and we’re hoping this helps us do that more sustainably. If you’re not currently a subscriber and can’t afford to […]

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Author Interview: Laura De Stefani

February 1st, 2019 by

Laura De Stefani is an All round artist who loves drawing on any support, sculpting and modelling. She likes to travel and go to game-jams. You can follow here here: https://twitter.com/Odris_Den, https://www.instagram.com/odris_den/, https://odris-den.itch.io/. Laura is the author of our cover art/game for February’s issue, “Fill the Void.” This interview was conducted via e-mail in January […]

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Author Interview: Tai Jia Xuan

February 1st, 2019 by

Tai Jia Xuan is currently a Creative Writing student in Singapore, and the author of “at 3am, I didn’t think of you,” one of our February games. She just really likes interactive fiction, and hopes to continue exploring more. You can find her idling at @nuaxaij. This interview was conducted via e-mail in January of […]

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Olivia C Dunlap

Author Interview: Olivia C Dunlap

February 1st, 2019 by

Olivia C Dunlap is the author of “Pretend You Love Each Other,” the first-place game from our first subQjam. Olivia is a writer, programmer, and game developer from Little Rock, Arkansas. She’s a co-founder of Little Rock Games and has a portfolio that includes interactive fiction, tabletop games, and other digital interactives. She’s always got […]

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Grim Curio

Author Interview: Grim Curio

February 1st, 2019 by

Grim Curio is a writer, developer, and classicist from upstate New York, and the author of “Unmaking, Unmade,” one of our February games. She is passionate about archaeology and the uncanny, and can be found on Twitter at @grimoirtua. This interview was conducted via e-mail in January of 2019. sub-Q Magazine: Our theme for 2018 […]

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Olivia Wood

Author Interview: Olivia Wood

February 1st, 2019 by

Olivia Wood works as a writer, editor and narrative designer, both freelance and for Failbetter Games (Fallen London, Sunless Sea, Sunless Skies). She has written for the award-winning narrative game Where the Water Tastes Like Wine, and is working on the next game of the BAFTA-nominated studio, the Pixel Hunt. This interview was conducted via […]

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Author Interview: Holly Schofield

January 31st, 2019 by

Holly Schofield travels through time at the rate of one second per second. Her short stories have appeared in Analog, Lightspeed, Escape Pod, and many other publications throughout the world. She hopes to save the world through science fiction and homegrown heritage tomatoes. Find her at

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sub-Q’s 2018 in review!

January 16th, 2019 by

Wow, so. 2019, huh? We have a lot of fun things planned for this year–including the winning entries from our first ever game jam, and two new original pieces to join them in February, a few additional non-fiction columns every month, and the possibility of issue-wide cover art too. But before we get all starry-eyed […]

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