#subQjam Open for Game and Proposal Entries through December 15th

November 15th, 2018 by

As we announced last month, from November 15 to December 15, we’ll be hosting a game jam open to very short pieces of interactive fiction or sequential art on the theme of love. We’ll also be accepting submissions for interactive fiction proposals through our Submittable portal for authors new to the idea of interactive fiction. The […]

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Table of Contents – November, 2018

October 31st, 2018 by

It’s November! We have some exciting things going on this month, not least of which is our second game from author Jac Colvin, whose Russalka game “Lost Ones” we published back in March. This month’s game, “Ocean’s Call,” features a different kind of supernatural water creature, and one that’s just as steeped in mythology as […]

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Announcing Sub-Q Jam, a Game Jam and Limited Submission Window from sub-Q Magazine!

October 21st, 2018 by

This month’s game on our website, Anna Anthropy’s “Queers in Love at the End of the World,” gives you only 10 seconds per playthrough to make your choices and see what happens. That unusual design choice is part of what gives the game such a forceful, compelling impact—a sense of urgency and hopelessness and hopefulness […]

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Table of Contents – October, 2018

October 2nd, 2018 by

Up here in the northern hemisphere, October heralds the onset of fall—shorter days, longer nights, a crisp coldness to the air that speaks of the coming of winter. One of the reasons I like fall so much is the reaction that gathering dark pulls out of people. There’s a tendency to gather, to light fires, […]

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Table of Contents – September, 2018

September 4th, 2018 by

When I was a kid, there was little I liked more than reading—unless maybe it was computer games. So the first time I saw a Choose Your Own Adventure (CYOA) book in my school’s library, I was excited. It was like the best of both worlds! I got to be in control of the characters, just like […]

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Author Sunyi Dean

Author Interview: Sunyi Dean

August 28th, 2018 by

Sunyi Dean is a writer of speculative fiction, currently living in the UK. Some of her other stories can be found lurking suspiciously in the pages of FFO, Andromeda Spaceways, and Aurealis. Sunyi is the author of our August game, John Kills Jenny. This interview was conducted via e-mail in August of 2018. sub-Q Magazine: What […]

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August 2018 – Table of Contents

August 7th, 2018 by

The innate nature of humanity is a topic that’s as old as thought. In Warring States China, for example, Mengzi held that human nature—while innately good—was corruptible by society, while Xunzi argued that society was the only thing which taught good behaviour in the first place. (Xunzi, ever the optimist, also thought that people had […]

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Writing Interactive Fiction in 5000 Words (or Fewer!)

July 31st, 2018 by

One of the things we often hear submitters to sub-Q mention is how challenging it is to write a piece of interactive fiction that fits within our 5000-word limit. And that makes sense. With the possibility for word-bloat that IF’s branching narratives and variables introduce, telling a story in such a small space can be a challenge. […]

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Author Interview: dcsross

July 24th, 2018 by

dcsross grew up on the west coast of Canada. His poetry has been published in Matrix Magazine and The Scarlet Leaf Review. He is 31 years old. Learn more at his website http://www.dcsross.com. His twitter and instagram are @dcsross. This interview was conducted via e-mail in July of 2018 by Stewart C Baker. sub-Q Magazine: […]

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July 2018 – Table of Contents

July 3rd, 2018 by

Our July game, the Hidden King by dcsross, presents us with a picture of madness, as the unnamed narrator struggles to navigate the shifting realities of a schizoaffective disorder. Also, there may be werewolves. Here’s our schedule for July: July 10th – Bruno Dias brings us part two of a primer in narrative design for writers.  […]

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June 2018 – Table of Contents

June 5th, 2018 by

As an author and avid reader of prose fiction as well as the interactive kind, I often wonder what it is about the two media that makes them so engrossing. For me, at least, one of the key elements of interactive fiction is how it involves the reader in the tale it’s telling. The best […]

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Author Interview: Katherine Morayati

May 22nd, 2018 by

Katherine Morayati is an interactive fiction author whose works include “Take” and “Laid Off from the Synesthesia Factory,” which won XYZZY Awards for Best Writing in 2016 and 2015 respectively. Forthcoming projects include a choose-your-own-adventure piece for Choices of Games about opera sorcerers, and a collection of linked interactive short stories about former teen detectives. […]

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May 2018 – Table of Contents

May 1st, 2018 by

Here at sub-Q, we’re no stranger to authors using technologies in novel ways. We’re also pretty good at trouble-shooting when things go wrong in a submission, or when one doesn’t play nice with a particular web browser. Still, with wearables, embedded RFIDs, and self-driving cars in the news these past few years, it’s sometimes hard for us […]

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April 2018 – Table of Contents

April 3rd, 2018 by

Perhaps it’s just my upbringing in England and current residence in Oregon, but I’ve always associated Spring with rain. Another thing that’s associated with Spring in some folklore traditions are certain types of fairy. In pre-Roman Spain, for instance, the Cantabrian people believed that on the night of the Spring Equinox, small female fairies called […]

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Natalia Theodoridou joins sub-Q as editor

March 9th, 2018 by

Last month, sub-Q put out the call for a new editor. Now, we’re excited to announce that position has been filled by Natalia Theodoridou, a UK-based author whose work has appeared in our virtual pages not once, not twice, but three times. Natalia may be new to the position, but she’s certainly not new to […]

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March 2018 – Table of Contents

March 6th, 2018 by

It’s starting to feel like spring here in the Pacific Northwest, but we still get cold weather overnight, and sometimes in the mornings the landscape seems to shimmer with a fine layer of frost that suggests an otherworldly influence. Which makes this the perfect month to release “Lost Ones” by Jac Colvin, a game with a […]

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