“The Space Under the Window” and the Promise of Interactive Poetry

May 29th, 2018 by

Released in 1997, Andrew Plotkin’s “The Space Under the Window” (“Space”) was a groundbreaking, unclassifiable work of interactive fiction, the impact of which is still felt today. Many consider it a work of “poetic” IF, or poetry outright, but what does that mean? Is poetry a quality of language, interaction, or both? The work itself […]

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Author Interview: Katherine Morayati

May 22nd, 2018 by

Katherine Morayati is an interactive fiction author whose works include “Take” and “Laid Off from the Synesthesia Factory,” which won XYZZY Awards for Best Writing in 2016 and 2015 respectively. Forthcoming projects include a choose-your-own-adventure piece for Choices of Games about opera sorcerers, and a collection of linked interactive short stories about former teen detectives. […]

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Human Errors by Katherine Morayati

Human Errors

May 15th, 2018
Story by Katherine Morayati

The greatest threat to any system is its users.
Bruno Dias

Making Interactive Fiction: Using Generative Prose

May 8th, 2018 by

Generative prose is the technique of dynamically generating text from smaller chunks of writing. This can look like the adaptive, variable prose functionality in Inform; like using Twinecery to add procedural text to a Twine story; or like Ink’s text-variation capabilities. Given a deep enough body of text to pull from, generative systems can spit […]

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May 2018 – Table of Contents

May 1st, 2018 by

Here at sub-Q, we’re no stranger to authors using technologies in novel ways. We’re also pretty good at trouble-shooting when things go wrong in a submission, or when one doesn’t play nice with a particular web browser. Still, with wearables, embedded RFIDs, and self-driving cars in the news these past few years, it’s sometimes hard for us […]

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