2018-05-15 · 15 minutes

Story: Katherine Morayati

The greatest threat to any system is its users.

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

10+ min - Milli / Sci-Fi / Text-Based

2018-04-17 · 5 minutes

Story: Hannah Powell-Smith

He wanted me to stay.

For nine moments, a catastrophe attracts a creature of shards and splinters.

05+ min - Micro / Horror

2018-03-20 ·

Story: Jac Colvin

Sometimes even dreams can be dangerous.

The dream’s half-remembered song pulls you towards the river at night. What will you find?

10+ min - Milli / All Ages / Fantasy / Horror / Text-Based

  

2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based

 M

2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based

M

2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi

M

2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

2017-06-27 · 10 minutes

Story: Jeremy M. Gottwig

In the darkness, we remember...

He is lost at sea with nothing but the ashes of his dead wife.

10+ min - Milli / Fantasy / Text-Based

 

2017-04-25 · 10 minutes

Story: Emily McCosh
Art: David Demaret
Sound: Epic Score

The war is over, and there are lost things to be found.

A wife will find the husband the stone-metal giants took from her, even if it means sharing the heart beating in her own chest.

10+ min - Milli / All Ages / Fantasy / Playable / Sci-Fi / Text-Based

M

2017-03-28 · 10 minutes

Story: Sharang Biswas

When the hunger takes over, can you resist? Do you want to?

A vampire’s latest victims unearth painful memories of his past.

10+ min - Milli / Horror / Mature / Multiple / Text-Based

  M

2016-12-06 · 10 minutes

Story: Natalia Theodoridou

She will never lie to you.

A young couple on a train journey across Europe enter a tunnel that is much longer than they thought.

10+ min - Milli / Fantasy / Horror / Mature / Multiple

 

2016-11-22 · 5 minutes

Story: Hannah Powell-Smith

It would be mine.

A selkie searches for their stolen skin.

05+ min - Micro / Horror / Text-Based

News

May 2018 – Table of Contents

May 1st, 2018 by

Here at sub-Q, we’re no stranger to authors using technologies in novel ways. We’re also pretty good at trouble-shooting when things go wrong in a submission, or when one doesn’t play nice with a particular web browser. Still, with wearables, embedded RFIDs, and self-driving cars in the news these past few years, it’s sometimes hard for us […]

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Interviews

Author Guest Post: Hannah Powell-Smith

April 24th, 2018 by

Hannah Powell-Smith‘s interactive work focuses on fraught relationships, unreliability, and unknowable entities. As well as publishing interactive short stories in sub-Q, and self-publishing at hannahps.itch.io, she is developing a dark fantasy game with Choice of Games about a mob necromancer. She lives in the UK with her wife and son. In this post, she talks […]

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Columns

Bruno Dias

Making Interactive Fiction: Using Generative Prose

May 8th, 2018 by

Generative prose is the technique of dynamically generating text from smaller chunks of writing. This can look like the adaptive, variable prose functionality in Inform; like using Twinecery to add procedural text to a Twine story; or like Ink’s text-variation capabilities. Given a deep enough body of text to pull from, generative systems can spit […]

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Bruno Dias

Making Interactive Fiction: Going beyond “test your stuff.”

April 10th, 2018 by

The most-often given advice to new IF writers, and writers in general, is “get feedback.” Okay, so you’ve taken your story from a concept to a draft. You’re ready to show it to folks; maybe you’re even pretty proud of what you’ve put together. You take it to beta readers… and then they give you […]

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