2018-09-18 · 10 minutes

Story: Caroline M. Yoachim
Interactivity: sub-Q Magazine

If this is an emergency, we’re sorry—you’re probably screwed.

You are in need of medical care, but can you survive a visit to the Clinic at the Interplanetary Relay Station?

10+ min - Milli / Multiple / Sci-Fi / Text-Based

M

2018-08-14 · 10 minutes

Story: S Dean
Interactivity: sub-Q

Every choice matters, so pick your options carefully.

A convicted murderer must play through a "rehabilitation game" to earn his own release.

10+ min - Milli / Mature / Multiple / Sci-Fi / Text-Based

M

2018-07-17 · 15 minutes

Story: dcsross
Interactivity: dcsross

The city makes kings of wolves, and wolves of kings.

The narrator descends into lycanthropy, only to be further disoriented by life inside a Psychiatric Facility.

10+ min - Milli / Horror / Mature

2018-06-19 · 45 minutes

Story: Andrew Plotkin
Art: Andrew Plotkin
Interactivity: Andrew Plotkin

When you weary of everything in the world...

A solitary pilot sails a starship beyond the boundaries of what is known.

30+ min - Centi / All Ages / Multiple / Sci-Fi / Text-Based

2018-05-15 · 15 minutes

Story: Katherine Morayati

The greatest threat to any system is its users.

A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.

10+ min - Milli / Sci-Fi / Text-Based

2018-04-17 · 5 minutes

Story: Hannah Powell-Smith

He wanted me to stay.

For nine moments, a catastrophe attracts a creature of shards and splinters.

05+ min - Micro / Horror

2018-03-20 ·

Story: Jac Colvin

Sometimes even dreams can be dangerous.

The dream’s half-remembered song pulls you towards the river at night. What will you find?

10+ min - Milli / All Ages / Fantasy / Horror / Text-Based

  

2018-02-20 · 15 minutes

Story: Gareth Damian Martin
Art: Gareth Damian Martin
Sound: Paws Menu

A game about swimming, thinking and the distant possibility of escape.

The beach is a strip of heat. You stand knee deep in the water, facing out to sea. Familiar voices shimmer behind your head. You take a breath, and then begin.

10+ min - Milli / All Ages / Horror / Multiple / Text-Based

 M

2018-01-16 · 5 minutes

Story: Natalia Theodoridou

Remember when we could cry at every little thing?

When we were younger, before the drought, we used to play a game in which you had 30 seconds to cry. The loser lived happily ever after.

05+ min - Micro / Mature / Single / Text-Based

M

2017-12-19 · 8 minutes

Story: Melanie Rees

There's no such thing as fake news, just a well-edited story.

An author attempts to submit an account of an intergalactic massacre only to be thwarted by an overzealous, politically correct editor.

05+ min - Micro / Mature / Sci-Fi

M

2017-11-14 · 3 minutes

Story: by A. Merc Rustad

Don't turn the page.

Jo's mountain adventure is not what it seems.

05+ min - Micro / Horror / Mature / Multiple / Sequential Art

2017-06-27 · 10 minutes

Story: Jeremy M. Gottwig

In the darkness, we remember...

He is lost at sea with nothing but the ashes of his dead wife.

10+ min - Milli / Fantasy / Text-Based

News

Table of Contents – September, 2018

September 4th, 2018 by

When I was a kid, there was little I liked more than reading—unless maybe it was computer games. So the first time I saw a Choose Your Own Adventure (CYOA) book in my school’s library, I was excited. It was like the best of both worlds! I got to be in control of the characters, just like […]

[More]

No comments yet

Interviews

Author Sunyi Dean

Author Interview: Sunyi Dean

August 28th, 2018 by

Sunyi Dean is a writer of speculative fiction, currently living in the UK. Some of her other stories can be found lurking suspiciously in the pages of FFO, Andromeda Spaceways, and Aurealis. Sunyi is the author of our August game, John Kills Jenny. This interview was conducted via e-mail in August of 2018. sub-Q Magazine: What […]

[More]

No comments yet

Columns

Making Interactive Fiction: Adapting from Other Genres

September 11th, 2018 by

The best kind of interactivity in a story is interactivity that resonates with its themes and characters. One useful approach to thinking about design issues is to adapt models from other genres. Even if the result doesn’t much resemble the starting point, it’s productive to have a guide to direct where you’re going. Emily Short’s […]

[More]

No comments yet

Making Interactive Fiction: Scenes

August 21st, 2018 by

Whether we outline first, or just start writing, any prose story longer than a short vignette will break down into distinct scenes. In interactive narrative, this works a little differently: IF and games sometimes make it hard to cut from one story beat to another; stories aren’t necessarily one continuous line of events where we […]

[More]

No comments yet