Category: Blog

Bruno Dias

Making Interactive Fiction: Going beyond “test your stuff.”

April 10th, 2018 by

The most-often given advice to new IF writers, and writers in general, is “get feedback.” Okay, so you’ve taken your story from a concept to a draft. You’re ready to show it to folks; maybe you’re even pretty proud of what you’ve put together. You take it to beta readers… and then they give you […]

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April 2018 – Table of Contents

April 3rd, 2018 by

Perhaps it’s just my upbringing in England and current residence in Oregon, but I’ve always associated Spring with rain. Another thing that’s associated with Spring in some folklore traditions are certain types of fairy. In pre-Roman Spain, for instance, the Cantabrian people believed that on the night of the Spring Equinox, small female fairies called […]

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Jac Colvin

Author Interview: Jac Colvin

March 27th, 2018 by

Jac Colvin is the author of our March game, “Lost Ones,” which will be published on March 15th. Jac enjoys writing interactive fiction in the fantasy genre, and currently has two gamebooks published by Hosted Games with hopefully a few more on the way. Abysm’s Veil is set in the same universe as Lost Ones […]

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Bruno Dias

Making Interactive Fiction: Branching Choices

March 13th, 2018 by

From Twine to visual novels to AAA RPGs, branching choices are the basic building block of many interactive narratives. This month, I wanted to zoom in and talk about writing choices themselves, about handling branching points. It’s easy to fall into the trap of viewing choice as a tool for player expression. That relates to […]

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Natalia Theodoridou joins sub-Q as editor

March 9th, 2018 by

Last month, sub-Q put out the call for a new editor. Now, we’re excited to announce that position has been filled by Natalia Theodoridou, a UK-based author whose work has appeared in our virtual pages not once, not twice, but three times. Natalia may be new to the position, but she’s certainly not new to […]

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March 2018 – Table of Contents

March 6th, 2018 by

It’s starting to feel like spring here in the Pacific Northwest, but we still get cold weather overnight, and sometimes in the mornings the landscape seems to shimmer with a fine layer of frost that suggests an otherworldly influence. Which makes this the perfect month to release “Lost Ones” by Jac Colvin, a game with a […]

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IF Riffs: An IFComp Postmortem

February 27th, 2018 by

Welcome to something new at sub-Q: IF Riffs! We hope this will become a recurring feature where a question will be posed to several members of the IF community on a particular topic. Our first blog collects some thoughts on IFComp 2017 by the top five winners. Please feel free to add your thoughts in the comments […]

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Making Interactive Fiction: Scope

February 13th, 2018 by

Hi. Welcome to the first of these. Sub-Q magazine has made the frightful editorial decision to give me a monthly column. This posed a problem. The mandate for writing this column – 600 words about any subject I like, related to IF – is too broad. I had to pare it down, come up with […]

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Author Interview: Gareth Damian Martin

February 6th, 2018 by

Gareth Damian Martin is the author of our February game, “Salt,” which will be published on February 20th. Gareth is a writer, game designer and artist. He is studying for a PhD in experimental literature and is currently developing a game about Xenobiology and alien oceans called In Other Waters. This interview was conducted over […]

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Romance in Early IF: A Review of Pytho’s Mask

February 6th, 2018 by

Interactive fiction’s history both intersects and acts as an alternative space to modern game development—even indie, narrative-based development—with its own unique traditions and community standards. One of the most prominent is “comp,” which could also be a “mini-comp” or a “speed comp.” Most were small, one-shot affairs with perhaps a few games entered, while others […]

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It’s February! Here’s What’s Coming Over the Tubes.

February 2nd, 2018 by

Well, folks, here we are in February already. In January, we brought you “All Those Parties We Didn’t Cry At,” by Natalia Theodoridou. Haven’t played that yet? Go check it out! We’ll wait. Played it? We’d love to hear what you thought! In February, we’re picking up the pace a little as we move to bring […]

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Author Guest Post: Natalia Theodoridou

January 23rd, 2018 by

“All Those Parties We Didn’t Cry At” was originally published in Daily Science Fiction–minus the interactive bits, i.e. the passages that address the reader directly and ask them to perform certain actions. The story itself was a response to a Rumi quote: You left and I cried tears of blood. My sorrow grows. It’s not […]

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Open Staff Positions and sub-Q Discord Chat

January 9th, 2018 by

It’s Tuesday again! Already. Somehow. And whatever that may mean for you, for us at sub-Q it means another week of updates to report on. Coming Next Week We’ve been busy working on our January story, Natalia Theodoridou‘s “All Those Parties We Never Cried At.” As always, Natalia brings a lot of oomph to her storytelling in […]

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A New Year, A Renewed sub-Q

January 2nd, 2018 by

2017 was… Well, it was a year, wasn’t it? On many fronts, in fact, it was an outright disaster. Here at sub-Q, we had overall a positive 2017. Although we may have had a few hiccups, we still released some great pieces of interactive fiction, and regained some momentum we intend to keep up through […]

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Submitting Interactive Fiction Proposals to sub-Q Magazine

December 26th, 2017 by

Got a great story you want to see made into a piece of interactive fiction, but terrified of learning how to code? No sweat! This blog post will walk you through the process of creating an interactivity proposal for a completed short story. What is an interactivity proposal? Simply put, it’s a document that includes […]

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Changing of the Guard: Welcome new Editor-In-Chief Devi Acharya

August 7th, 2017 by

Hello, sub-Q readers. I hope you are all well and having a peaceful and productive summer. As sub-Q Magazine enters its third year, I’ve taken a job that has left me without the discretionary time it takes to keep submissions flowing and new stories publishing. That’s why I hope you will join me in welcoming Devi […]

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