Category: Blog

Interview with George Lockett

February 17th, 2020 by

George Lockett is a London-based writer of fiction and video games. His short fiction has appeared in such places as Fireside Magazine, The Colored Lens, and Making Monsters: A Speculative and Classical Anthology. He has written for and consulted on a variety of other interactive projects, including VR, AR, and narrative video games. George is […]

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Author Interview: Ann LeBlanc

February 15th, 2020 by

Ann LeBlanc is a writer and gardener currently surviving the Long Winter in the Boston Area. She edits and writes for The Spectacles, where she talks about books and stories she loves. She is the author of the 2019 game jam-winning game, The Coffin Maker. This interview was conducted over e-mail over January and February of […]

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Author interview: Monica Valentinelli

January 31st, 2020 by

Monica Valentinelli is an author and narrative designer. An industry veteran with almost twenty years’ experience, Monica has worked on dozens of hobby games and has told numerous stories for tabletop RPGs and supplements, card games, interactive fiction (or LitRPGs), miniature games, mobile games, and more. Find out more at booksofm.com. This interview was conducted via […]

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Author Interview: Ken Liu

January 30th, 2020 by

Ken Liu is an American author of speculative fiction. A winner of the Nebula, Hugo, and World Fantasy awards, he wrote The Dandelion Dynasty, a silkpunk epic fantasy series (starting with The Grace of Kings), as well as The Paper Menagerie and Other Stories and The Hidden Girl and Other Stories. He also authored the […]

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Two Gems from 2019’s Interactive Fiction Competition

December 11th, 2019 by

Congratulations to all the entrants in this year’s Interactive Fiction Competition, the 25th year it has been run (which also deserves congratulations). No matter where people placed, finishing and entering a game into a competition is laudable. So many hard drives and cloud drives are littered with unfinished games (my own included). There were 82 […]

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This Essay on Names has no Title

December 4th, 2019 by

In Planescape: Torment [1], you play a scarred immortal searching a fantastical metropolis for the truth about your identity. You’ve forgotten everything about yourself, including your name. If you lie to enough people and give them the false name “Adahn,” the city, empowered by the strong belief that an individual with this name exists, spontaneously generates a […]

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Interview with Jei D. Marcade

December 4th, 2019 by

Jei D. Marcade is a Korean-American speculative fiction writer whose work has appeared in Uncanny Magazine, PodCastle, and Strange Horizons. They can be found haunting jeidmarcade.com or tweeting sporadically @JeiDMarcade. This interview was conducted over e-mail in November of 2019. sub-Q Magazine: You write short stories as well as fiction of the interactive variety. Do […]

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Interview with Astrid Dalmady

December 4th, 2019 by

Astrid Dalmady is a venezuelan writer and narrative designer. You can find her work at AstridDalmady.com. Astrid is the author of Night Guard / Morning Star from our November issue, which was first published in 2019’s IFComp. This interview was conducted over e-mail in November of 2019. Sub-Q Magazine: What interests you the most about […]

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December 2019 table of contents

November 30th, 2019 by

It’s December. Here in the northern hemisphere, that means cold weather and more hours of darkness. To celebrate the season, we’ve loaded this issue chock full searches for things that go bump in the night. Jei D. Marcade’s “That Night at Henry’s Place” takes on horror movie tropes as you search for a missing friend […]

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subQjam 2019 opens soon!

November 4th, 2019 by

It’s the beginning of November, and that can only mean one thing: NaNoWriMo! No, wait, that’s not what it means in this context (although if it’s on your agenda we wish you the best!). Let’s try again: subQjam 2019 is on the horizon! That’s right, folks. Following the success of last year’s subQjam (theme: love), […]

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Cryptozookeeper: Inside the Red House

October 4th, 2019 by

“Someone make sure Eeyore there has herself a nice long gulp!” You’re not sure who said it. It could be any one of your friends. It could even be you! -Cryptozookeeper Sometimes, the moments that stick with you from a game—for years, even decades—are not significant moments in the game itself. Instead, they’re the off-hand […]

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Neon Landscapes & Spell Pyramids: Visuals and Form in Interactive Fiction

October 2nd, 2019 by

“Like the hands of the correctional officer on my abdomen,” Sable Elyse Smyth’s Landscape III begins, “searching for metal—rather—groping for the sake of taking over—for possession.” [1] The poem continues for a total of eight lines, and evokes violence and sexuality, how the two can be intertwined, and how one’s experience with the carceral system […]

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October 2019 Table of Contents

September 30th, 2019 by

This month we’re very excited to bring you all “The Soft Rumor of Spreading Weeds,” a new game from Porpentine Charity Heartscape. This story is set in the same universe as “With Those We Love Alive,” and while you don’t need to have played that one to enjoy this, doing so might increase your enjoyment. […]

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A List of My Twenty Favorite Works of Interactive Fiction

August 3rd, 2019 by

Every four years, Victor Gijsbers compiles votes for the Top 50 interactive fiction games of all time. The aggregate is certainly compelling reading—if nothing else, to get a baseline for what might be considered “canon” (however loose) for a field that is, especially in recent years, coming from wildly disparate sources. Moreover, it’s worth noting […]

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Bruno Dias

Dialogue and Player Choice

July 31st, 2019 by

There’s a lot to say about writing compelling dialogue in an interactive format, but for this month’s column I want to drill down to the question of player intentionality as it relates to dialogue. Intentionality, of course, is the player’s ability to not only have goals within the fiction of the game, but to knowingly […]

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August 2019 Table of Contents

July 31st, 2019 by

Intrigue! Banter! The promise of danger around every corner! These things—along with memorable characters and unusual settings—are some of the things that always make me stay up late reading. Perhaps not surprisingly, the two games in this month’s issue also have these things in common. In Eleanor Hingley’s “A Tragedy of Manners,” you’re thrown into […]

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