Category: News

August 2018 – Table of Contents

August 7th, 2018 by

The innate nature of humanity is a topic that’s as old as thought. In Warring States China, for example, Mengzi held that human nature—while innately good—was corruptible by society, while Xunzi argued that society was the only thing which taught good behaviour in the first place. (Xunzi, ever the optimist, also thought that people had […]

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July 2018 – Table of Contents

July 3rd, 2018 by

Our July game, the Hidden King by dcsross, presents us with a picture of madness, as the unnamed narrator struggles to navigate the shifting realities of a schizoaffective disorder. Also, there may be werewolves. Here’s our schedule for July: July 10th – Bruno Dias brings us part two of a primer in narrative design for writers.  […]

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June 2018 – Table of Contents

June 5th, 2018 by

As an author and avid reader of prose fiction as well as the interactive kind, I often wonder what it is about the two media that makes them so engrossing. For me, at least, one of the key elements of interactive fiction is how it involves the reader in the tale it’s telling. The best […]

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“The Space Under the Window” and the Promise of Interactive Poetry

May 29th, 2018 by

Released in 1997, Andrew Plotkin’s “The Space Under the Window” (“Space”) was a groundbreaking, unclassifiable work of interactive fiction, the impact of which is still felt today. Many consider it a work of “poetic” IF, or poetry outright, but what does that mean? Is poetry a quality of language, interaction, or both? The work itself […]

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May 2018 – Table of Contents

May 1st, 2018 by

Here at sub-Q, we’re no stranger to authors using technologies in novel ways. We’re also pretty good at trouble-shooting when things go wrong in a submission, or when one doesn’t play nice with a particular web browser. Still, with wearables, embedded RFIDs, and self-driving cars in the news these past few years, it’s sometimes hard for us […]

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April 2018 – Table of Contents

April 3rd, 2018 by

Perhaps it’s just my upbringing in England and current residence in Oregon, but I’ve always associated Spring with rain. Another thing that’s associated with Spring in some folklore traditions are certain types of fairy. In pre-Roman Spain, for instance, the Cantabrian people believed that on the night of the Spring Equinox, small female fairies called […]

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Natalia Theodoridou joins sub-Q as editor

March 9th, 2018 by

Last month, sub-Q put out the call for a new editor. Now, we’re excited to announce that position has been filled by Natalia Theodoridou, a UK-based author whose work has appeared in our virtual pages not once, not twice, but three times. Natalia may be new to the position, but she’s certainly not new to […]

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March 2018 – Table of Contents

March 6th, 2018 by

It’s starting to feel like spring here in the Pacific Northwest, but we still get cold weather overnight, and sometimes in the mornings the landscape seems to shimmer with a fine layer of frost that suggests an otherworldly influence. Which makes this the perfect month to release “Lost Ones” by Jac Colvin, a game with a […]

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IF Riffs: An IFComp Postmortem

February 27th, 2018 by

Welcome to something new at sub-Q: IF Riffs! We hope this will become a recurring feature where a question will be posed to several members of the IF community on a particular topic. Our first blog collects some thoughts on IFComp 2017 by the top five winners. Please feel free to add your thoughts in the comments […]

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Romance in Early IF: A Review of Pytho’s Mask

February 6th, 2018 by

Interactive fiction’s history both intersects and acts as an alternative space to modern game development—even indie, narrative-based development—with its own unique traditions and community standards. One of the most prominent is “comp,” which could also be a “mini-comp” or a “speed comp.” Most were small, one-shot affairs with perhaps a few games entered, while others […]

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It’s February! Here’s What’s Coming Over the Tubes.

February 2nd, 2018 by

Well, folks, here we are in February already. In January, we brought you “All Those Parties We Didn’t Cry At,” by Natalia Theodoridou. Haven’t played that yet? Go check it out! We’ll wait. Played it? We’d love to hear what you thought! In February, we’re picking up the pace a little as we move to bring […]

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Open Staff Positions and sub-Q Discord Chat

January 9th, 2018 by

It’s Tuesday again! Already. Somehow. And whatever that may mean for you, for us at sub-Q it means another week of updates to report on. Coming Next Week We’ve been busy working on our January story, Natalia Theodoridou‘s “All Those Parties We Never Cried At.” As always, Natalia brings a lot of oomph to her storytelling in […]

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A New Year, A Renewed sub-Q

January 2nd, 2018 by

2017 was… Well, it was a year, wasn’t it? On many fronts, in fact, it was an outright disaster. Here at sub-Q, we had overall a positive 2017. Although we may have had a few hiccups, we still released some great pieces of interactive fiction, and regained some momentum we intend to keep up through […]

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Changing of the Guard: Welcome new Editor-In-Chief Devi Acharya

August 7th, 2017 by

Hello, sub-Q readers. I hope you are all well and having a peaceful and productive summer. As sub-Q Magazine enters its third year, I’ve taken a job that has left me without the discretionary time it takes to keep submissions flowing and new stories publishing. That’s why I hope you will join me in welcoming Devi […]

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Welcome New Staff: Editor Nicole Delcore, First Readers Gail Marsella and Blaize Kaye

October 18th, 2016 by

I’m delighted to welcome aboard our new editor, Nicole Delcore, and our new first readers, Gail Marsella and Blaize Kaye. Nicole is a student and poet pursuing a degree in English at Tufts University. Her interests include playgrounds, dogs, and dyeing her hair unnatural colors. She joined sub-Q a year ago as a first reader, and I’m grateful for her […]

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Strange Horizons fund drive 2016 mug

Strange Horizons 2016 Fund Drive Interactive Fiction Stretch Goal

September 13th, 2016 by

…and they’re partnering with us to do it! From Strange Horizons‘ 2016 fund drive announcement, courtesy Editor-In-Chief Niall Harrison: The second area we’re hoping you will help us to expand into is interactive fiction. As with translations, this is an area we’ve been open to, without really necessarily having the in-house skills or experience to […]

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