Making Interactive Fiction: Interiority
Making Interactive Fiction: Interiority 2018-11-13 · by Bruno Dias Blog / Columns / Non-Fiction One of the things that sets prose fiction apart from other media is its ability to
Making Interactive Fiction: Interiority 2018-11-13 · by Bruno Dias Blog / Columns / Non-Fiction One of the things that sets prose fiction apart from other media is its ability to
Making Interactive Fiction: Narrative Design for Writers (Part 2) 2018-07-10 · by Bruno Dias Blog / Columns This is part two of a two-part series about narrative design aimed at
Making Interactive Fiction: Scenes 2018-08-21 · by Bruno Dias Blog / Columns / Non-Fiction Whether we outline first, or just start writing, any prose story longer than a short vignette
Scope can be one of the hardest things to tackle in new projects. Writer, game-maker, and critic Bruno Dias talks about what it means to cut back and get things
Making Interactive Fiction: The Branch and the Merge 2018-10-11 · by Bruno Dias Blog / Columns / Non-Fiction Branching stories run naturally into the problem of combinatorial explosion. If you
Actions, Verbs, and Processes: Games and Being Human 2019-07-31 · by Sharang Biswas Blog / Columns Piled in a corner, at the nexus of walls and floor, are hundreds of
Generative prose is the technique of dynamically generating text from smaller chunks of writing. Burno Dias explores the possibilities of generative prose in interactive fiction, using examples from existing games
Aisle: Twenty Years Later 2019-04-09 · by Anya Johanna DeNiro Blog / Columns Aisle by Sam Barlow is one of the foundations of post-Infocom interactive fiction. This isn’t just from
Cryptozookeeper: Inside the Red House 2019-10-04 · by Anya Johanna DeNiro Columns “Someone make sure Eeyore there has herself a nice long gulp!” You’re not sure who said it. It
The idea of “canon” in stories—that there’s one “true” version of a fiction, the fiction that “really happened,” and that it is controlled by the author—is potent.
© 2018-2015 sub-Q and contributors, unless otherwise noted | Hope you’ve been well.