Category: Tutorials

What the Heck is Interactive Fiction? A Guide for Authors.

February 12th, 2019 by

One question we commonly get when we invite people to write things for sub-Q is some variation on: What the heck is Interactive Fiction? And—let’s be real—it’s a pretty good question. Searching Google for “what is interactive fiction” brings up lots of results; people have written whole books on the question. (If you want a […]

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Writing Interactive Fiction in 5000 Words (or Fewer!)

July 31st, 2018 by

One of the things we often hear submitters to sub-Q mention is how challenging it is to write a piece of interactive fiction that fits within our 5000-word limit. And that makes sense. With the possibility for word-bloat that IF’s branching narratives and variables introduce, telling a story in such a small space can be a challenge. […]

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Submitting Interactive Fiction Proposals to sub-Q Magazine

December 26th, 2017 by

Got a great story you want to see made into a piece of interactive fiction, but terrified of learning how to code? No sweat! This blog post will walk you through the process of creating an interactivity proposal for a completed short story. What is an interactivity proposal? Simply put, it’s a document that includes […]

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Behind the Scenes Prospero sub-Q Bruno Dias

Behind the Scenes: Prospero

September 17th, 2015 by

“Prospero”, which sub-Q published earlier this week, was written using a relatively new tool called Raconteur. Raconteur is a library of tools that wraps and extends Undum, an engine for writing choice-based and cybertext interactive fiction using plain JavaScript. Raconteur supplies a toolchain and CoffeeScript-targeted API for Undum, which is meant to hugely accelerate the process […]

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WooCommerce W3 Total Cache not working minify

WooCommerce and W3 Total Cache Not Working? Here’s how to fix it.

August 5th, 2015 by

On the day of our first issue, a kind user brought to my attention that our store wasn’t letting him buy a Premium Membership. Turns out WooCommerce and W3 Total Cache were not working together, because I hadn’t configured them completely. If you’re here, maybe I can save you an hour of head-banging. The Symptoms […]

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sqTwineSound for Twine v 1.4.2

June 1st, 2015 by

Ever wanted to use sound in Twine? Ever wanted to seamlessly loop your crowd walla? Ever wanted to set relative volume levels without having to edit your actual audio source? Have we got the macros for you. Based on sound macros by Leon Arnott of Glorious Trainwrecks, this suite adds story-wide volume control individual clip volume […]

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