Experimenting in IF

June 12th, 2019 by

Experimenting in IF When was the last time a piece of interactive fiction blew you away with the fact that it was even possible? What was the last game where you thought, “I can’t believe that was made in _______?” Parser interactive fiction has a long, if currently stagnant history—something between a tradition and a […]

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Once Upon a Time in the Age of Fable

June 4th, 2019 by

I wanted to talk a bit about a singular and peculiar pre-Twine, choice-based game that came out in 2006 called Age of Fable. Even now there’s not anything (that I’ve found!) particularly like it.   The FAQ for the game also points to this indeterminate, fluid history. The text describes the game as an “RPG” but […]

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Dukes and Dumbledore: Truth and Canonicity in Stories

June 1st, 2019 by

When JK Rowling unceremoniously announced that beloved wizard-headmaster Albus Dumbledore was gay, the hundreds of fans packing Carnegie Hall apparently all fell silent—before bursting into applause [1]. Most fans, myself included, rejoiced. The Potterverse was gay! It was only later that I realised that my reaction was a little peculiar. Nowhere in the text does […]

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Interview: Hannah Powell-Smith

June 1st, 2019 by

Hannah Powell-Smith makes narrative games about fantasy politics, flawed characters, and fraught relationships. Often, ghosts are involved. Find their work at Choice of Games, sub-Q Magazine, and hannahps.itch.io, and find them on Twitter at @hpowellsmith. Hannah is the author of our June story, “Dead Lake Crossing.” This interview was conducted via e-mail in May of […]

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