2015-11-24 · 5 minutes
Story: Yehuda AmichaiInteractivity: sub-Q
A man doesn't have time in his life/to have time for everything.
This is part one of a two-part series about narrative design aimed at traditional-media writers and IF authors. First things first: What is narrative design? The real answer is that the role of “narrative designer” is relatively new in the games industry and has something of a fluid or even vague meaning. Different teams will […][More]