What the Heck is Interactive Fiction? A Guide for Authors.

February 12th, 2019 by

One question we commonly get when we invite people to write things for sub-Q is some variation on: What the heck is Interactive Fiction? And—let’s be real—it’s a pretty good question. Searching Google for “what is interactive fiction” brings up lots of results; people have written whole books on the question. (If you want a […]

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BaoBao by Cassandra Khaw and James Persaud

BaoBao

February 6th, 2019
Story by Cassandra Khaw
Interactivity by James Persaud

Love lingers no matter the format.
Bruno Dias

Room Descriptions, Place, and Interiority

February 6th, 2019 by

One of the things I always found enjoyable about writing parser fiction was writing room descriptions. It’s a very specific craft, and one that’s pretty unique to interactive fiction and game writing. In most fiction, it’s relatively rare that you can indulge in this kind of descriptive detail at length; parser games, on the other […]

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February 2019 Table of Contents

February 1st, 2019 by

This month’s issue is all about LOVE. First up, though: heads up. We’re doing something differently with early access for our Patreon supporters and on-site subscribers. We’re committed to paying our authors for their work, and we’re hoping this helps us do that more sustainably. If you’re not currently a subscriber and can’t afford to […]

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Rat Chaos and the Preservation of Early Twine Games

February 1st, 2019 by

Welcome to 2019! I’m thrilled to have a regular column in sub-Q and get the chance to write about interactive fiction. For my previous essays at the site, I’ve largely written about games from a slightly earlier period of the development of interactive fiction, from the late 90s to the mid-2000s, a period in which […]

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Fill the Void

February 1st, 2019
Story by Laura De Stefani
Art by Laura De Stefani
Interactivity by Laura De Stefani

Search where you least expect.
at 3am, I didn't think of you by Tai Jia Xuan

at 3am, I didn’t think of you

February 1st, 2019
Story by Tai Jia Xuan

Who do you think of at this time?

Author Interview: Laura De Stefani

February 1st, 2019 by

Laura De Stefani is an All round artist who loves drawing on any support, sculpting and modelling. She likes to travel and go to game-jams. You can follow here here: https://twitter.com/Odris_Den, https://www.instagram.com/odris_den/, https://odris-den.itch.io/. Laura is the author of our cover art/game for February’s issue, “Fill the Void.” This interview was conducted via e-mail in January […]

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Author Interview: Tai Jia Xuan

February 1st, 2019 by

Tai Jia Xuan is currently a Creative Writing student in Singapore, and the author of “at 3am, I didn’t think of you,” one of our February games. She just really likes interactive fiction, and hopes to continue exploring more. You can find her idling at @nuaxaij. This interview was conducted via e-mail in January of […]

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Olivia C Dunlap

Author Interview: Olivia C Dunlap

February 1st, 2019 by

Olivia C Dunlap is the author of “Pretend You Love Each Other,” the first-place game from our first subQjam. Olivia is a writer, programmer, and game developer from Little Rock, Arkansas. She’s a co-founder of Little Rock Games and has a portfolio that includes interactive fiction, tabletop games, and other digital interactives. She’s always got […]

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Rituals, Cheating, and The Dream of Possibility

February 1st, 2019 by

The first time I took up a pencil and underlined a sentence in a novel, my hands shook. The line winked at me cheekily, sat smug and brazen under the typography. Outrageous and provocative, it wanted its own label: Marks in a Novel Biswas (2012) Graphite on Paper It chuckled. One did not write in […]

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