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Category: Columns

Making Interactive Fiction: Anthologies

Making Interactive Fiction: Anthologies 2018-12-11 · by Bruno Dias Columns Where the Water Tastes Like Wine, one of my favorite things I’ve worked on, came out this year. And The

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Making Interactive Fiction: Branching Choices

Making Interactive Fiction: Branching Choices 2018-03-13 · by Bruno Dias Columns From Twine to visual novels to AAA RPGs, branching choices are the basic building block of many interactive narratives.

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Making Interactive Fiction: Interiority

Making Interactive Fiction: Interiority 2018-11-13 · by Bruno Dias Blog / Columns / Non-Fiction One of the things that sets prose fiction apart from other media is its ability to

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Making Interactive Fiction: Scenes

Making Interactive Fiction: Scenes 2018-08-21 · by Bruno Dias Blog / Columns / Non-Fiction Whether we outline first, or just start writing, any prose story longer than a short vignette

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Making Interactive Fiction: Scope

Scope can be one of the hardest things to tackle in new projects. Writer, game-maker, and critic Bruno Dias talks about what it means to cut back and get things

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