Dukes and Dumbledore: Truth and Canonicity in Stories
The idea of “canon” in stories—that there’s one “true” version of a fiction, the fiction that “really happened,” and that it is controlled by the author—is potent.
The idea of “canon” in stories—that there’s one “true” version of a fiction, the fiction that “really happened,” and that it is controlled by the author—is potent.
Failing Forward 2019-04-01 · by Bruno Dias Columns Sekiro: Shadows Die Twice is out at last and so I’m thinking again about the perennial theme of FromSoftware’s loosely-connected Souls series:
Hounds & Heroes: Control, Closure, and Exploration in Games 2019-04-01 · by Sharang Biswas Blog / Columns Games fetishize heroes. Traditionally, games devote their attention to the Hero and the
Neon Landscapes & Spell Pyramids: Visuals and Form in Interactive Fiction 2019-10-02 · by Sharang Biswas Columns “Like the hands of the correctional officer on my abdomen,” Sable Elyse Smyth’s
Making Interactive Fiction: Adapting from Other Genres 2018-09-11 · by Bruno Dias Blog / Columns / Non-Fiction The best kind of interactivity in a story is interactivity that resonates with
Making Interactive Fiction: Anthologies 2018-12-11 · by Bruno Dias Columns Where the Water Tastes Like Wine, one of my favorite things I’ve worked on, came out this year. And The
Making Interactive Fiction: Branching Choices 2018-03-13 · by Bruno Dias Columns From Twine to visual novels to AAA RPGs, branching choices are the basic building block of many interactive narratives.
Making Interactive Fiction: Going beyond “test your stuff.” 2018-04-10 · by Bruno Dias Blog / Columns The most-often given advice to new IF writers, and writers in general, is “get
Making Interactive Fiction: Interiority 2018-11-13 · by Bruno Dias Blog / Columns / Non-Fiction One of the things that sets prose fiction apart from other media is its ability to
Making Interactive Fiction: Narrative Design for Writers (Part 2) 2018-07-10 · by Bruno Dias Blog / Columns This is part two of a two-part series about narrative design aimed at
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