Category: Blog

It’s February! Here’s What’s Coming Over the Tubes.

February 2nd, 2018 by

Well, folks, here we are in February already. In January, we brought you “All Those Parties We Didn’t Cry At,” by Natalia Theodoridou. Haven’t played that yet? Go check it out! We’ll wait. Played it? We’d love to hear what you thought! In February, we’re picking up the pace a little as we move to bring […]

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Author Guest Post: Natalia Theodoridou

January 23rd, 2018 by

“All Those Parties We Didn’t Cry At” was originally published in Daily Science Fiction–minus the interactive bits, i.e. the passages that address the reader directly and ask them to perform certain actions. The story itself was a response to a Rumi quote: You left and I cried tears of blood. My sorrow grows. It’s not […]

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Open Staff Positions and sub-Q Discord Chat

January 9th, 2018 by

It’s Tuesday again! Already. Somehow. And whatever that may mean for you, for us at sub-Q it means another week of updates to report on. Coming Next Week We’ve been busy working on our January story, Natalia Theodoridou‘s “All Those Parties We Never Cried At.” As always, Natalia brings a lot of oomph to her storytelling in […]

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A New Year, A Renewed sub-Q

January 2nd, 2018 by

2017 was… Well, it was a year, wasn’t it? On many fronts, in fact, it was an outright disaster. Here at sub-Q, we had overall a positive 2017. Although we may have had a few hiccups, we still released some great pieces of interactive fiction, and regained some momentum we intend to keep up through […]

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Submitting Interactive Fiction Proposals to sub-Q Magazine

December 26th, 2017 by

Got a great story you want to see made into a piece of interactive fiction, but terrified of learning how to code? No sweat! This blog post will walk you through the process of creating an interactivity proposal for a completed short story. What is an interactivity proposal? Simply put, it’s a document that includes […]

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Changing of the Guard: Welcome new Editor-In-Chief Devi Acharya

August 7th, 2017 by

Hello, sub-Q readers. I hope you are all well and having a peaceful and productive summer. As sub-Q Magazine enters its third year, I’ve taken a job that has left me without the discretionary time it takes to keep submissions flowing and new stories publishing. That’s why I hope you will join me in welcoming Devi […]

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Author Interview: Natalia Theodoridou

December 8th, 2016 by

Natalia Theodoridou is the author of this week’s story, “The Tunnel.” She is a Media & Cultural Studies scholar based in the United Kingdom. Her strange stories have appeared in Clarkesworld, Apex, Shimmer, and elsewhere. Occasionally, she tweets as @natalia_theodor. This interview was conducted in November 2016 via email. Kerstin Hall: “The Tunnel” is your […]

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Welcome New Staff: Editor Nicole Delcore, First Readers Gail Marsella and Blaize Kaye

October 18th, 2016 by

I’m delighted to welcome aboard our new editor, Nicole Delcore, and our new first readers, Gail Marsella and Blaize Kaye. Nicole is a student and poet pursuing a degree in English at Tufts University. Her interests include playgrounds, dogs, and dyeing her hair unnatural colors. She joined sub-Q a year ago as a first reader, and I’m grateful for her […]

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Author Interview: Veve Jaffa

October 13th, 2016 by

Veve Jaffa is creative director at award-winning transmedia games studio Peardrum, producing interactive installations and playful art experiences exhibited around the world. Specializing in narrative design, FMV games and VR experiences, Veve’s work focuses on resurrecting and repurposing old and forgotten media as a basis for technical and emotional experimentation. Veve is the author of […]

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Strange Horizons fund drive 2016 mug

Strange Horizons 2016 Fund Drive Interactive Fiction Stretch Goal

September 13th, 2016 by

…and they’re partnering with us to do it! From Strange Horizons‘ 2016 fund drive announcement, courtesy Editor-In-Chief Niall Harrison: The second area we’re hoping you will help us to expand into is interactive fiction. As with translations, this is an area we’ve been open to, without really necessarily having the in-house skills or experience to […]

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Christopher Brendel

Game Designer Interview: Christopher Brendel

September 1st, 2016 by

Christopher Brendel is an author and game designer dedicated to producing strong story-based titles. He is the owner of Unimatrix Productions, a couple-run independent game studio that has produced a platform for creating interactive fiction—Storycentric Worlds—as well as several adventure games.  This interview was conducted via email in August 2016.      Devi Acharya: To begin, tell […]

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Rick Stemm -- Heroic Games

Author Interview: Rick Stemm

August 18th, 2016 by

Heroic Games is a San Antonio game design and media company founded in 2015 by Rick Stemm. Their first project, Heroes Must Die, combines interactive theater and gameplay to create an epic transmedia tale based on the tropes of classic RPGs. The game is currently available for free on Steam, and more information about the […]

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Author Interview: Marie Vibbert

August 11th, 2016 by

Marie Vibbert is an IT professional from Cleveland, Ohio.  She is a member of the Cleveland science fiction writing workshop, The Cajun Sushi Hamsters, attended Clarion in 2013, and joined the SFWA in 2014.  She has ridden 17% of the roller coasters in the United States and plays for the Cleveland Fusion women’s tackle football […]

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Author Interview: M. Darusha Wehm

May 24th, 2016 by

Darusha Wehm is originally from Canada, but currently lives in Wellington, New Zealand after spending the past several years sailing around the Pacific. As M. Darusha Wehm she’s published five science fiction novels and many short stories. Without the M. she writes mainstream fiction. Find out more at http://darusha.ca. This interview was conducted via email. […]

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The Works of Rybread Celsius: A Critical (Re)Assessment

March 25th, 2016 by

“I think that one day Rybread is going to successfully get what’s churning around in his mind written & compiled and present us with an absolutely stellar adventure game. And after giving us three weeks to play it, I predict he’ll then blow up the earth.” –Robb Sherwin on L.U.D.I.T.E.   When I first became […]

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Lisa Shininger sub-Q interview Another Day in Seething Bay

Author Interview: Lisa Shininger

March 17th, 2016 by

A book-loving space nerd, Lisa Shininger hosts the Apex Magazine and Bossy Britches podcasts and reviews short fiction for Luna Station Quarterly. Despite their best efforts to convince her otherwise, she is also a Cleveland Browns fan. You can yell with her about pop culture (and everything else) at @ohseafarer. Kerstin Hall: Dinosaurs or robots? Lisa Shininger: Dinosaurs, […]

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