Category: News

Natalia Theodoridou joins sub-Q as editor
March 9th, 2018 by Stewart C BakerLast month, sub-Q put out the call for a new editor. Now, we’re excited to announce that position has been filled by Natalia Theodoridou, a UK-based author whose work has appeared in our virtual pages not once, not twice, but three times. Natalia may be new to the position, but she’s certainly not new to […]
[More]March 2018 – Table of Contents
March 6th, 2018 by Stewart C BakerIt’s starting to feel like spring here in the Pacific Northwest, but we still get cold weather overnight, and sometimes in the mornings the landscape seems to shimmer with a fine layer of frost that suggests an otherworldly influence. Which makes this the perfect month to release “Lost Ones” by Jac Colvin, a game with a […]
[More]Romance in Early IF: A Review of Pytho’s Mask
February 6th, 2018 by Anya Johanna DeNiroInteractive fiction’s history both intersects and acts as an alternative space to modern game development—even indie, narrative-based development—with its own unique traditions and community standards. One of the most prominent is “comp,” which could also be a “mini-comp” or a “speed comp.” Most were small, one-shot affairs with perhaps a few games entered, while others […]
[More]It’s February! Here’s What’s Coming Over the Tubes.
February 2nd, 2018 by Stewart C BakerWell, folks, here we are in February already. In January, we brought you “All Those Parties We Didn’t Cry At,” by Natalia Theodoridou. Haven’t played that yet? Go check it out! We’ll wait. Played it? We’d love to hear what you thought! In February, we’re picking up the pace a little as we move to bring […]
[More]Open Staff Positions and sub-Q Discord Chat
January 9th, 2018 by Stewart C BakerIt’s Tuesday again! Already. Somehow. And whatever that may mean for you, for us at sub-Q it means another week of updates to report on. Coming Next Week We’ve been busy working on our January story, Natalia Theodoridou‘s “All Those Parties We Never Cried At.” As always, Natalia brings a lot of oomph to her storytelling in […]
[More]A New Year, A Renewed sub-Q
January 2nd, 2018 by Stewart C Baker2017 was… Well, it was a year, wasn’t it? On many fronts, in fact, it was an outright disaster. Here at sub-Q, we had overall a positive 2017. Although we may have had a few hiccups, we still released some great pieces of interactive fiction, and regained some momentum we intend to keep up through […]
[More]Changing of the Guard: Welcome new Editor-In-Chief Devi Acharya
August 7th, 2017 by Tory HokeHello, sub-Q readers. I hope you are all well and having a peaceful and productive summer. As sub-Q Magazine enters its third year, I’ve taken a job that has left me without the discretionary time it takes to keep submissions flowing and new stories publishing. That’s why I hope you will join me in welcoming Devi […]
[More]Welcome New Staff: Editor Nicole Delcore, First Readers Gail Marsella and Blaize Kaye
October 18th, 2016 by Tory HokeI’m delighted to welcome aboard our new editor, Nicole Delcore, and our new first readers, Gail Marsella and Blaize Kaye. Nicole is a student and poet pursuing a degree in English at Tufts University. Her interests include playgrounds, dogs, and dyeing her hair unnatural colors. She joined sub-Q a year ago as a first reader, and I’m grateful for her […]
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Strange Horizons 2016 Fund Drive Interactive Fiction Stretch Goal
September 13th, 2016 by Tory Hoke…and they’re partnering with us to do it! From Strange Horizons‘ 2016 fund drive announcement, courtesy Editor-In-Chief Niall Harrison: The second area we’re hoping you will help us to expand into is interactive fiction. As with translations, this is an area we’ve been open to, without really necessarily having the in-house skills or experience to […]
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The Works of Rybread Celsius: A Critical (Re)Assessment
March 25th, 2016 by Anya Johanna DeNiro“I think that one day Rybread is going to successfully get what’s churning around in his mind written & compiled and present us with an absolutely stellar adventure game. And after giving us three weeks to play it, I predict he’ll then blow up the earth.” –Robb Sherwin on L.U.D.I.T.E. When I first became […]
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Review: G. Kevin Wilson’s Once and Future
January 8th, 2016 by Brian RushtonWeave a circle round him thrice, And close your eyes with holy dread, For he on honey-dew hath fed, And drunk the milk of Paradise. In 1993, the golden age of commercial interactive fiction was mostly over, although a few notable games—such as Eric the Unready—were still being published. TADS (Text Adventure Development System) was […]
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sub-Q’s New Year’s Resolutions
January 1st, 2016 by Tory HokeLe roi est mort. Vive, vive le roi! sub-Q survived the year! Thanks to the kind support–financial, social, and downright emotional–of readers like you, we’ve got the traction to keep going in 2016. To ensure our survival, we’re tightening our focus, adding ways to support us, and structuring our rewards for supporters. What does this […]
[More]Bring Us Your Picks for Friday Finds!
November 13th, 2015 by Devi AcharyaAre you a seeker of the strange, a finder of the fantastic, a bringer of the bizarre? There’s a long list of interactive fiction that deserves a fresh audience. If you know a title that should be on that list, we want to hear it. Friday Finds—a new review segment we’re starting this month—is going […]
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How I Learned to Stop Worrying and Love Parser IF
November 3rd, 2015 by Tory HokeYou’ve heard of parser IF. You want to like parser IF. But there’s a lot of typing, and the goal isn’t always clear, and failing to land on the right verb for what you want to do can make feel kicked out of the story. It may sound bananas, but the frustration is what makes it fun. […]
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Happy Halloween, Loot Fans
October 31st, 2015 by Tory HokeAh, my sweet loot fans. Here lies the last of Halloween 2015’s set of six. If you’ve found them all, look for a little additional reward link on your loot page. More sets and more little rewards are to come. Thanks for playing. It’s awful nice to have you here.
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