Making Interactive Fiction: Narrative Design for Writers (part 1)

June 12th, 2018 by

This is part one of a two-part series about narrative design aimed at traditional-media writers and IF authors. First things first: What is narrative design? The real answer is that the role of “narrative designer” is relatively new in the games industry and has something of a fluid or even vague meaning. Different teams will […]

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Bruno Dias

Making Interactive Fiction: Going beyond “test your stuff.”

April 10th, 2018 by

The most-often given advice to new IF writers, and writers in general, is “get feedback.” Okay, so you’ve taken your story from a concept to a draft. You’re ready to show it to folks; maybe you’re even pretty proud of what you’ve put together. You take it to beta readers… and then they give you […]

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April 2018 – Table of Contents

April 3rd, 2018 by

Perhaps it’s just my upbringing in England and current residence in Oregon, but I’ve always associated Spring with rain. Another thing that’s associated with Spring in some folklore traditions are certain types of fairy. In pre-Roman Spain, for instance, the Cantabrian people believed that on the night of the Spring Equinox, small female fairies called […]

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Bruno Dias

Making Interactive Fiction: Branching Choices

March 13th, 2018 by

From Twine to visual novels to AAA RPGs, branching choices are the basic building block of many interactive narratives. This month, I wanted to zoom in and talk about writing choices themselves, about handling branching points. It’s easy to fall into the trap of viewing choice as a tool for player expression. That relates to […]

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Lyreless by Bruno Dias

Lyreless

December 1st, 2015
Story by Bruno Dias

Don’t look back.

Author Interview: Bruno Dias

September 17th, 2015 by

Bruno Dias is the São Paulo-based author of “Mere Anarchy”, “When the Land Goes Under the Water,” and most recently this week’s story, “Prospero.” He can be found on Twitter. This interview was conducted by instant message on September 8, 2015.     Tory Hoke: How did you first get involved with IF? Bruno Dias: I’ve been reading IF […]

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Behind the Scenes Prospero sub-Q Bruno Dias

Behind the Scenes: Prospero

September 17th, 2015 by

“Prospero”, which sub-Q published earlier this week, was written using a relatively new tool called Raconteur. Raconteur is a library of tools that wraps and extends Undum, an engine for writing choice-based and cybertext interactive fiction using plain JavaScript. Raconteur supplies a toolchain and CoffeeScript-targeted API for Undum, which is meant to hugely accelerate the process […]

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Prospero by Bruno Dias cover sub-Q

Prospero

September 1st, 2015
Story by Bruno Dias
Interactivity by Bruno Dias

An interactive convalescence.



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